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Also, take into account that huge swarms of weakly armoured micromissiles are a ripe pickings for nuke interceptors and that in theory, antimissiles should trump missiles, because missiles have harder job to do (they need to get to the target and tank laser PD, which anti-missiles don't - just don't ask me to construct good kinetic anti-missiles, I suck at guidance).
Finally, there are ways to have manageable decoys on a high-power ship. You can have low powered auxiliary power source, and shut down reactors and fold radiators to reduce signature. Sadly, AI can't do that, but my ships tend to have this feature.
BTW, decoys are not foolproof. If you set low enough cutoff some missiles will chase after the ship anyway and fast missile IS a hypervelocity projectile. Then there are drones.
Just as if a aircraft carrier was facing a battleship today if this ship is head to head with a gunship something has already gone horribly wrong. Thanks for the advice though. I'm probably going to make a gunship at some point
Even when powering everything else down and firing 15km/s 10g RGs your armour didn't hold.
Against 100km/s RG it was literally about a second between first impact and total crew kill.
[Core] version of Dragon is just that - a stock tech version. It's a good ship by the standards of stock stuff, but you can only do so much with stock modules. It's hard to not fight at a disadvantage if the enemy outranges you several fold and your (stock) guns are horribly inaccurate.