神界:原罪2 - 终极版

神界:原罪2 - 终极版

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Gravewalker Class [DE]
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Type: Add-on
Game Mode: Story, GM
文件大小
发表于
更新日期
401.068 MB
2019 年 11 月 7 日 下午 2:55
2024 年 10 月 3 日 上午 8:35
128 项改动说明 ( 查看 )

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Gravewalker Class [DE]

在 Malchezzar 的 2 个合集中
Malchezzar's Divinity Collection
78 件物品
Malchezzar's DOS2 Mods
18 件物品
描述




This is my second Mod! After finishing my other Mod BonusUniques, I decided to make a Class mod based around a couple of games I enjoyed rather recently, Shadow of Mordor and Shadow of War. These games were a ton of fun for me and make great additions to the Lord of the Rings story.

I had alot of help building this mod from the Modders in the Divinity Discord server, most noteably Feenex, LaughingLeader, and Shrike (thanks guys!) and I hope you enjoy it even half as much as I did making it. Also a special thank you to tangegreen33, who custom made all of the Skill and Status Icons for this mod.

DISCLAIMER
This mod DOES contain some spoilers for the mentioned games in the progression available throughout the mod, so if that is a turn off for you I would (highly) recommend enjoying a playthrough of the other games (either watching cutscenes online or playing it yourself) before playing with this mod. If you continue down this page and into the Skills Spreadsheets, just be warned that you are potentially spoiling yourself on some things.



This mod adds some new features to the game, the first of which is the creation of 2 new classes featuring 44 new skills: the Gravewalker and the Blade of Galadriel Classes.

As of 6/25/2020, this mod benefits from Norbyte's Script Extender, found HERE[github.com].



The Gravewalker Class is a Strength-focused Warfare Class based on the moves and abilities of the main character in Shadow of Mordor and Shadow of War. Wielding a two handed sword, a Gravewalker utilizes their Wraith powers to control the battlefield. Able to mix ranged and melee attacks at will, Gravewalkers can fight solo or command Branded enemy soldiers to fight for them.



Having fused with a Wraith on their deathbed, Gravewalkers are now Banished from Death, granting them the ability to automatically resurrect in in battle after some time has passed, however most enemies who slay a Gravewalker in combat will receive a promotion and level up.



The Blade of Galadriel Class is a Finesse-focused Scoundrel Class based on the abillities of one of the supporting characters, Eltariel, in Shadow of War. She is also a playable character in one of the DLCs for the game. This class is designed (much like the original DLC) as a sub class that utilizes some of the Gravewalker skills in addition to its own skills and the base Rogue skills in Divinity. Due to this dependency on Gravewalker skills, I have added the "Lore Friendly" Gravewalker skills to the Blade of Galadriel Vendor as well so that someone who wants to follow "how the class is meant to be played" will not have to pick and choose from the Gravewalker Vendor. Wielding dual daggers, this class makes use of the Light of Galadriel to deal damage to enemies and support allies in battle.


CLICK HERE FOR THE SKILLS[docs.google.com]

For the skills that are highlighted in Purple on the Spreadsheet, a weapon matching your character's stats will be summoned to take the place of your currently equipped weapons.

The Vendors can be found in the following locations:

Act I (Fort Joy)
Gravewalker Vendor - Celebrimbor, Just outside main gate of Fort Joy.
Blade of Galadriel Vendor - Eltariel, Inside the Elf Cave.

Act II (Reaper's Coast)
Gravewalker Vendor - Celebrimbor, Driftwood, out back behind the Tavern.
Blade of Galadriel Vendor - Eltariel, Driftwood, just inside the main gate on top of a ledge.

Act III (Nameless Isle)
Gravewalker Vendor - Shelob, Temple of Tir-Cendelius, Towards the middle.
Blade of Galadriel Vendor - Eltariel, Temple of Tir-Cendelius, Close to the Tiger.

Act IV (Arx)
Gravewalker Vendor - Shelob, Arx, near the small Port/Harbor in the main City.
Blade of Galadriel Vendor - Eltariel, Arx, in the gardens on the outskirts of the City.


Additionally, the vendors all sell new custom weapon models which I imported from Sketchfab.



In order to compliment the new movesets I have added, and to better balance them I have included a few new mechanics:

Vitality Boost
In order to make Banished From Death more prominent and Branded's one-off nature per target more influential, along with increasing the base difficulty of the mod slightly, all NPCs receive a 100% Vitality boost when entering combat. This can be toggled off in the Vendor Dialogues.

Due to character limit, the other key statuses are shown in the Skills spreadsheet.



As an added feature, this mod has a "Nemesis Mode" that will grant it's skills to select NPCs throughout the game. This can be disabled/re-enabled at any of the Vendors I added through their dialogue options.



I have added new Nazgul Boss NPCs, voiced with lines from the games, throughout Rivelon that will confront you during your journey. There is 1 encounter in Act 1, 2 in Act 2, 1 in Act 3, and 1 in Act 4. The final Nazgul encounter will not be available unless you have won the other four fights earlier in the game.

The Act 1 and 2 fights also appear scaled up in Act 4 if they have not yet been cleared. The EXP gained remains the same however so there is no real benefit to waiting till Act 4.

With the Nemesis System active, the nazgul that you have encountered have a chance to invade other encounters if you have Celebrimbor's Ring (from bonus uniques) or one of the Nazgul rings equipped, so stay on your toes!

The Act 3 and 4 fights have special Unique rewards, so I would recommend not skipping them.

I have added the Nemesis System from the original games. Certain NPCs can become the Player's nemesis, causing them to reappear throughout the game to seek vengeance.



I have included a number of Unique items and skills in this mod, most of which will level up alongside the player like in my other mod. The skills can be found listed in the 3rd tab of the skills spreadsheet, listed under the Loot Tier and the items can be found HERE[docs.google.com]



Some mods that I'd personally recommend to compliment this mod are:

My other mod, BonusUniques [DE]
It has Celebrimbor's Ring in it, among many other useful uniques for the rest of your party.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment, especially if you find one of my custom Modeled Weapons you really like.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls.

If you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
热门讨论 查看全部(10)
289
2024 年 12 月 25 日 上午 1:29
置顶: Bug Reports
Malchezzar
39
2024 年 7 月 18 日 下午 3:34
置顶: Balance Suggestions
Malchezzar
1
2024 年 6 月 23 日 下午 12:09
isildurs ring, teg Enlightened
Hitomi
1,148 条留言
Malchezzar  [作者] 12 月 13 日 下午 12:43 
@natz same as the answer below, you are missing the combined atlases mod I made. All my icons are in that mod to prevent the skill book icons bug.
natz 12 月 13 日 上午 4:08 
any reason why the icons for the skills are not showing up?
Malchezzar  [作者] 11 月 6 日 下午 9:38 
@Kochlan you dont have my atlas mod, its marked as a dependency.
Nucklan 11 月 6 日 上午 11:05 
Hey im playing with your mod and alot of others and i cant get the skill icons and weapon icons to show its just a big question mark, any tipps please?
Arxkhero 11 月 2 日 下午 1:00 
Oh.. no worries, i Thought i went everywhere in there.
will walk in the front gate and recheck though, i usually slip in the side
Malchezzar  [作者] 11 月 2 日 上午 7:56 
@mjgg9500 @Arxkhero That nazgul got moved inside the castle instead of outside, because I noticed the magisters I had him kill were alive thanks to some gift bag changes etc. So I figured it would be easier to just move the encounter. Sorry for the late response!
Arxkhero 11 月 1 日 下午 7:25 
i was wondering the same thing, think ive been everywhere on the island and it isnt triggering that first Nazgul
mjgg9500 10 月 7 日 上午 12:18 
Hi there Malchezzar, I love you man, youve done an amzing job with these mods, it feels like christmas really, can't play divinity without you! Many many thanks for all of this. I came with a question, did you change the location of the nazgul in act 1? SPOILER: I have played your mod several times now, and i always found the nazgul near cornered gareth and the magisters, in braccus rex statue, now though, it doesn't spawn at all, is this a bug or intended? Thanks in advance oh and hope you're doing well in life!
Писькин доктор 7 月 20 日 下午 12:50 
nvm thx
Malchezzar  [作者] 7 月 20 日 下午 12:37 
@Мега индус While its a bit confusing, Celebrimbor's Ring is from Bonus Uniques and not this mod (Was added before Gravewalker was made). Its in Act 1, look around near the Pirate Chest from the Gift Bag.