Divinity: Original Sin 2

Divinity: Original Sin 2

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OdinCore - Mod Services
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Type: Add-on
Game Mode: Story, GM
文件大小
发表于
更新日期
4.330 MB
2018 年 9 月 14 日 下午 4:22
2022 年 8 月 7 日 上午 7:42
36 项改动说明 ( 查看 )

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OdinCore - Mod Services

在 Odinblade 的 2 个合集中
Odinblade's Definitive Mods
11 件物品
Odinblade's Essential D:OS2 Definitive Edition Mods
45 件物品
描述
REQUIRED FOR ODINBLADE MODS

OdinCore is a centralised mod resource for my D:OS2 DE mods, allowing them to communicate and interact with each other. It is required for most of my mods, so be sure to activate it!

How do I use OdinCore?
  • Subscribe to it and enable it in the Mods menu on the title. Place OdinCore above all of my class mods and overhauls for maximum compatibility.

What does OdinCore do?
  • Allows different aspects from my mods, such as statuses and skills, to talk to each other.
  • Aims to rectify limitations of the Divinity Engine by mitigating certain issues, such as the rendering of custom icons leading to invisible icons.

What is in OdinCore?


As you may be aware, new skills from my various Overhaul mods were not used by enemies. This was because adding new skills would require each enemy to be changed, making them incompatible with other mods. Until now!

Enemy Skills is a scripted system which adds Odinblade skills to enemy characters and can be toggled ON or OFF at your leisure.



My various Overhaul mods add new vendors to the overworld, stocking a supply of new skillbooks and weaponry. This is also in addition to basegame vendors doing so.

Vendor Toggle allows you to show/hide the new vendors as and when you please should you decide you don't want to see their beautiful faces around Rivellon.

Simply use The Odinomicon to toggle these features.

OdinCore also contains:
  • A database of all of my custom icons. With all D:OS2 mods, icons are built into Atlas files. Icons start disappearing/becoming invisible on the skillbar and inventory menu if the UI is trying to render ~7 or more of these Atlas files. OdinCore contains one large Atlas, significantly reducing the number of Atlasses the UI must render, thus helping to mitigate invisible icons.
  • A collection of statuses used in each of my mods and overhauls. This allows my mods to communicate with each other and avoid redundant coding.

Will adding this break my current saves?
  • No. OdinCore boasts a seemless integration to all past, current, and future playthroughs.
  • If you are, however, seeing some issues in multiplayer, ensure that the version of all mods you are both/all using (not just mine) are running on the same versions. If this proves unsuccessful, uninstalling, re-downloading, and reactivating the mods fixes this issue.

Does OdinCore increase my load times?
  • As with any mod, no matter the size, the game will have to load its contents. I estimate this will only be a few extra seconds to load, so it shouldn't be an issue.

Do I need to install all of your mods for them to work?
  • No. OdinCore functions regardless of how many mods you may be using. You may still pick and choose the mods you wish to use, as long as you enable OdinCore where required.

Credits
Workshop artwork: Yeong-Hao Han
Inspiration for this service mod: LaughingLeader

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
[ko-fi.com]
Thank you, and I hope you enjoy this mod!
热门讨论 查看全部(6)
87
2
2023 年 6 月 20 日 下午 8:35
置顶: Bug Reports and Known Issues
Odinblade
9
2021 年 7 月 3 日 下午 5:57
CANNOT CREATE STORY
UseScripts2Dodge
4
2023 年 11 月 11 日 下午 1:33
4 random characters
Fernando
451 条留言
Sagasan 6 小时以前 
October 2, 2025
For new players (I'm one of them). If you downloaded a mod, installed the requirements, and it didn't appear in the game's modifications list, I don't know why. But the solution is simple.

The mod installed via Steam is in the path "\Steam\steamapps\workshop\content\435150".

For some reason, the game creates this path "Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods".

The mod's structure is, for example: "1478547/.PAK file". Copy all the .pak files to "Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods". The mod will work.

Since this is the most downloaded mod and this has occurred to me in different mods, I'll leave this here. Thank you. And sorry for using this space for this.
Laxusthunder 8 月 30 日 下午 5:24 
Just subscribe to the workshop item and use laughing leader mod manager to activate it and export the order to the game. Make sure you load odincore mod services first naturally and below other gameplay overhauls like DU. Check steam workshop collection there's something 2025 it contained suggested load orders for many mods
elzylor 8 月 29 日 上午 3:45 
No matter what I do I *cannot* get this mod to show up in my in-game mod manager and it doesnt seem to be loading, as all the mods dependent on it aren't working properly. Pak file is in the folder and its showing in the steam mod list but just will not be recognised by the game. Any advice?
SinosauruS 中国龙 8 月 11 日 上午 7:20 
good work
NikiMill 8 月 8 日 上午 7:15 
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AUTIST INVICTA 8 月 5 日 下午 12:50 
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Sivn 8 月 5 日 上午 5:02 
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Ongi 8 月 2 日 下午 3:46 
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Myvampire 8 月 1 日 上午 8:20 
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PLEASE PRAY 7 月 25 日 上午 7:54 
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