Garry's Mod

Garry's Mod

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{Simfphys-Armed} PzKpfw II
   
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素材类型: 插件
插件类型: 载具
插件标签: 角色扮演, 写实
文件大小
发表于
更新日期
45.064 MB
2019 年 10 月 25 日 上午 8:23
2022 年 2 月 22 日 上午 10:00
10 项改动说明 ( 查看 )

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{Simfphys-Armed} PzKpfw II

在 Katastrofa 的 1 个合集中
World of war II-{Simfphys-Armed}Katastrofa
22 件物品
描述
PzKpfw II


---------------=(EN)=---------------

At the beginning of World War II, Pz.Kpfw. II made up 38 percent of the Wehrmacht's tank fleet. The first Pz.Kpfw modifications. II in battles were weaker in armament and armor of almost all tanks of a similar class.
Many thanks Fulandre, for the sounds provided!
I would appreciate if you upvoted my work.

PzKpfw II
Damage: 130 (20 mm)
Armor: 2000
Speed: 30 km / h

Note:
-addon made to order;
-tank have RP version;
-additional skins and body groups;
-tank gun reloads (instruction in the screenshot);
-the commander can get out of the hatch: Space + R;
-after death leaves a damaged model;
-all specifications are close to real.

Report any bugs here!
Want to order a tank? Write here.


---------------=(RU)=---------------


В начале Второй мировой войны Pz.Kpfw. II составляли 38 процентов танкового парка вермахта.Первые модификации Pz.Kpfw. II в боях оказались слабее по вооружению и бронированию практически всех танков аналогичного класса.
Большое спасибо Fulandre, за предоставленные звуки!
Я буду рад если вы оцените мои труды «лайками»

PzKpfw II
Урон: 130 (20 mm)
Броня: 2000
Скорость: 30 km / h

Примечание:
-аддон сделан на заказ;
-танк имеет RP-версию;
-дополнительные скины и бодигруппы;
-перезарядка танковой пушки (инструкция на скриншоте);
-командир может выйти из люка: Space + R;
-после смерти оставляет подбитую модель;
-все характеристики приближенны к реальным.

Если вы обнаружите ошибку, сообщите сюда!
Хотите заказать танк? Писать сюда.
________________________
Tags:WW2,WWII,Panzerkampfwagen,Pz2,Pz,PzKpfw,PzKpfw,German,WOT,World of tanks,simfphys.


Продукт может быть опубликован в Steam исключительно через аккаунт с именем Katastrofa, то бишь мной!».
热门讨论 查看全部(1)
2
2019 年 11 月 12 日 上午 3:10
Ошибки / Bugs
Katastrofa
63 条留言
Erwin Rommel 2023 年 12 月 21 日 上午 10:24 
thats the bundswehr insignia not the balkenkruez [if i spelled that correctly beause when germany was colonized the ussr fucked up german]
The Shark Dude 2022 年 2 月 22 日 上午 11:37 
How exactly did you make the explosive shot function if it was lagging you?

A possible solution would be making the weapon fire the usual explosive Simfphysics projectile that most APC-type vehicles that use cannons fire. Many vehicles, including the APC in the Simfphysics armed vehicles spawn section, fire much faster with explosive projectiles and do not cause lag.

What explosive effects are you using? Is it only one explosive shot or did you forget to change the number of bullets from the gun when it is fired?
Katastrofa  [作者] 2022 年 2 月 22 日 上午 9:38 
I checked this moment, and therefore this is the most relevant option so far
Katastrofa  [作者] 2022 年 2 月 22 日 上午 9:38 
a simple shot from a conventional gun, lightly loads, imagine if this shot happens 50 times per minute
The Shark Dude 2022 年 2 月 22 日 上午 8:27 
Eh, it still would be more realistic and not have much of an effect on performance (at least for most people) if it fired explosive shells instead of shrapnel. I assume you meant lag instead of load. There are a lot of vehicles for Simfphysics that use explosive rounds and the effects on game performance are fine.
Katastrofa  [作者] 2022 年 2 月 22 日 上午 6:20 
the fact is that this is the best way with HE, since it will load the game less
The Shark Dude 2021 年 10 月 12 日 下午 3:21 
HE rounds explode on impact, creating an explosion based on how large the round is. I'd give the HE rounds a blast radius just slightly smaller than the HL2 rocket launcher's blast radius with 25% less impact damage but with the explosion doing 60 damage. I wouldn't worry too much about APHE rounds doing blast damage, since APHE rounds of any kind in real life aren't very explosive anyway. I'd also nerf the machine gun damage to 18. But it's up to you.

Anyway, thanks for uploading this fun vehicle!
Katastrofa  [作者] 2021 年 10 月 12 日 上午 11:13 
I'll take a look
The Shark Dude 2021 年 10 月 12 日 上午 11:09 
That's not how HE shells work.
Katastrofa  [作者] 2021 年 10 月 12 日 上午 8:55 
@That Shark Dude,shrapnel from high-explosive shells