Left 4 Dead 2

Left 4 Dead 2

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L4D1 level sounds restore (Read Description)
   
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Game Content: Sounds
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178.806 KB
2019 年 10 月 18 日 下午 1:15
2020 年 9 月 25 日 下午 10:07
4 项改动说明 ( 查看 )

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L4D1 level sounds restore (Read Description)

描述
what this mod does is it restores some sounds for the L4D1 campaigns when using survivor set 2

this is most common with users who use Sourcemod or Rayman's united we stand coop

This switches a bunch of sounds that were absent from the l4d1 campaigns when playing on survivor set 2

This Fixes

Incap Sounds

Death Sounds

Escape sounds

Teammate death sounds

Safe room transition music
热门讨论 查看全部(1)
1
2023 年 8 月 8 日 上午 12:25
置顶: Add Custom Campaigns
Rise
13 条留言
Pluvillion 2023 年 11 月 7 日 上午 6:34 
I forgot to return, but it does work!
Pluvillion 2023 年 9 月 30 日 上午 3:20 
Testing this with Raizen's 8 player mod. Be back in a jiffy.
beaudrolly 2022 年 1 月 5 日 上午 7:58 
fuck you guys i love it
Cuba 2019 年 10 月 29 日 下午 5:54 
Cheers
Rise  [作者] 2019 年 10 月 29 日 下午 5:42 
@Cuba yup
Cuba 2019 年 10 月 29 日 下午 5:27 
Just so im so the same page, this has no use if im not using forceset right.
Lux 2019 年 10 月 24 日 下午 1:17 
Fixed alot of stuff, i think it's just saferoom music missing omni direction sound.

Thanks!:boomer:
Rise  [作者] 2019 年 10 月 24 日 上午 10:36 
@Lux new update out i removed a bunch of lines that didnt use _l4d1 the problems should be fixed now, let me know if there are anymore issues
Lux 2019 年 10 月 24 日 上午 10:23 
Hey, thanks for addon.

However I do have some issues with music system in mixing some audio tracks, may guess is
This type of stuff missing.

"MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient"

That is from "Event.Tank" but not present in your restore.

Not got much experience with the music system other than intercepting cmds with sourcemod here
https://github.com/LuxLuma/MusicCmdFilter/blob/master/MusicCmdFilter.sp


Another problem(kinda) is audio position of some typical OMNI directional audio is not present.
Again with tank music.

To fix simply readd CHAR_OMNI(@) and CHAR_DRYMIX(#) back to the wave sound string.
"@#music/tank/Taank.wav"

Wiki below:
https://developer.valvesoftware.com/wiki/Soundscripts
Rise  [作者] 2019 年 10 月 24 日 上午 8:41 
@Cuba nah i used the soundscripts from dead before dawn and replaces some with the l4d1 sounds thats why you can see some dead before dawn sounds/music in there, i plan on moving it over to the original level_sounds so its more simple