Stellaris

Stellaris

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Supernova's More Species Traits
   
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2019 年 10 月 15 日 下午 4:58
2020 年 10 月 29 日 上午 10:12
16 项改动说明 ( 查看 )

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Supernova's More Species Traits

描述
Supernova's Species Traits

Adds some more traits for your species!

Maybe you want your species to be long lived, a little slow to build up, but hard hiting with all your experienced leaders? Revered Elders is for you!

Maybe you want a species that isn't so much a flame in the dark, but a roaring bonfire thats quick to snuff out? Maybe check out Mayfly.

If the excrement of the excrement of a skunk sounds like your species, maybe check out Shisno!

If you have any sugestestion, please ask in the pinned discussion, and I'll try get round it it if I like it!

Hopefully there is a little bit here for everyone, enjoy, and have fun :3

Compatibility:

Elves of Stellaris
Svafa's Expanded Species Traits
Additional Traits
Exigency



Traits:

-Revered Elders
Leader lifespan: +900
Leader level Cap: +5
Research speed: +7%
Leader experience gain: -35%
Pop growth speed: -10%


-Abiding
Leader lifespan: +150
Leader level cap: +2
Research speed: +3%
Leader experience gain: -17%
Pop growth speed: -5%

-Mayfly (Costs 10 points)
Leader lifespan: -50 (Minimum leader age also decreased)
Research from jobs: +30%
Leader experience gain: +200%
leader Cost: -50%
Pops when colonising: +2
Pop growth speed: +100%
Food Upkeep: +50%
Habitability: -20%


-Endearing
Trust growth: +25%
Trust cap: +25
Happiness: +5%
Pop housing usage: -10%

-Skilled Politicians
Faction influence: +50%
Trade attractiveness: +20%

-Efective communication
Admin cap: +30

-Ineffective Communications
Admin cap: -30

-Warmongers
Ship weapon damage: +20%
Assault army damage: +20%
War exhaustion gain: -5%
Trust cap: -25
trust growth: -25%

-Peacemakers
Trust cap: +50
Trust growth: +25%
Assault army damage: -20%

-Zero Gravity Masters
Starbase build time: -25%
Starbase upgrade Cost: -25%
Megastructure build speed: +50%

-Collective Harmony
Unity from jobs: +50%
Governing ethics attraction: +50%

-Collective Anarchy
Unity from jobs: -50%
Governing ethics attraction: -50%

-Technophobes
Edict cost: -75%
Edict duration: +50%
Minerals from jobs: +40%
Energy from jobs: +40%
Research from jobs: -50%

-Aesthetic
Trust Growth: +10%
Trade attractiveness: +20%
Pop housing usage: -20%
Pop growth speed: +20%
Pop consumer good upkeep: -10%

-Day dreamer
Research from jobs: +10%
Unity from jobs: +10%
Minerals from jobs: -10%
Energy from jobs: -10%

-Shisno
Trust growth: -100%
Trust cap: -100
Trade attractiveness: -100%
Pop growth speed:-50%
Happiness: -25%
Pop housing usage: +50%

And a couple more!

Also this has been localized for Russian with the HIGHLY accurate google translate

My other Mods:
Supernova's Lithoid Trait Pack
Supernova's Gameplay Tweaks
热门讨论 查看全部(2)
7
2020 年 8 月 29 日 下午 4:02
置顶: Bugs and Suggestions Megathread
Evil Lyn
3
2019 年 11 月 14 日 上午 5:34
Compatibility Request
Warbeard
31 条留言
Evil Lyn  [作者] 2022 年 5 月 26 日 下午 1:15 
That is, again, hilarious
InvIzIble 2022 年 5 月 26 日 上午 10:48 
the issue below was indirectly fixed by paradox themselves :3
Evil Lyn  [作者] 2022 年 2 月 28 日 上午 10:13 
@Invizible that is hilariously broken. I knew my mods would break with this update, but I only update my mods when I play the game, and since 75% of the mods i use will take time to update, it will be after those are.

Also I am not a programmer. I fixed my gameplay tweak mod as a fluke, so no promises. I am phenomenally bimbo.

I'll get to it when i can.

I can't help but laugh at how badly this update broke my mods xD
InvIzIble 2022 年 2 月 28 日 上午 3:34 
Should we still wait for updates?
Gigantic trait now (from last game update) brokes ships upgrade costs. It's almost okay when u change 1 ship part; but the more ship components u replace, the more insane numbers are displayed. (also having ESC mod, but without gigantism costs are ok)
I.E.: i have 3 stock corvettes. When i remove 1 component, ill get ~ +100alloys upon upgrading them. When i remove two components, ill get ~900alloys....number growing in some nonlinear progression... Geting ~140k alloys when putting down all defence and weapons from 3 stock corvettes :D
Evil Lyn  [作者] 2021 年 5 月 13 日 上午 4:08 
Likely when I get back into the game. Im not a programmer, so when something goes wrong, Its incredibly difficult for me to figure out what goes wrong. I also have a lot of issue with energy, so it really needs to be my focus. It'lll get updated eventually, for sure, but I dont know when.
Rolhn 2021 年 5 月 12 日 上午 7:17 
Update when for 3.X.X compat?
Rolhn 2020 年 7 月 28 日 上午 6:36 
I think it might be because of something that happened with the 2.7.1 or 2.7.2 update cause this mod along with a few other trait mods worked just fine in 2.7.0, now though they dont.
Evil Lyn  [作者] 2020 年 7 月 27 日 上午 11:07 
Ill take a look tomorrow if I can
Evil Lyn  [作者] 2020 年 7 月 27 日 上午 11:07 
Thats super bizzarre
Rolhn 2020 年 7 月 27 日 上午 10:40 
When I run it, for some reason it bricks the game by giving me an infinite amount of blank event screens that reappear every time a day passes by.