Europa Universalis IV

Europa Universalis IV

578 个评价
Fortress captures surrounding provinces
5
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
960.822 KB
2019 年 10 月 8 日 下午 2:06
2024 年 5 月 11 日 上午 7:49
7 项改动说明 ( 查看 )

订阅以下载
Fortress captures surrounding provinces

描述
This mod implements a feature from "Imperator: Rome".


When conquering a fort all surrounding provinces get captured as well. Exceptions are already conquered provinces and provinces with their own fortress.
Provinces across straits get captured as well. Maybe you need to rethink your fort placement for that.


Unfortunately you can't rewrite the behavior of the ZoC (Zone of Control) around forts because it's directly written into the game code.
If you have however information on how to achive changes on the ZoC, I will be happy to receive a message from you.


Update:
You can now choose with a decision between the new (default) and the old behavior:
- old behavior:
On a won siege, forts will conquer all surrounding provinces, even when they are in range of another unoccupied fort
- new behavior:
On a won siege, forts will only conquer all surrounding provinces that are not in range of another unoccupied fort


Compatibility version
I uploaded a version for mods that add level 1 forts. It also has a decision to use this for capitals as well.


Mod version for EU4 v1.28:
For those who want to play with this mod in EU4 v1.28 i uploaded it here


Note:
This mod should be compatible with most other mods. (one replacement; others only expansions)
Incompatible with mods that use both "on_siege_won_province" and "on_siege_lost_province". (Till version 1.36)
Also this mod doesn't alter your savegame. You should be able to add or remove it at any time.
This mod can't be used in Ironman mode.
热门讨论 查看全部(2)
9
2021 年 4 月 7 日 下午 10:26
置顶: Bugreports
Virox
3
2020 年 6 月 17 日 上午 11:42
Anfrage
Skymany
147 条留言
Akira Blaze 10 月 7 日 下午 12:55 
so a quick check and it seems that the mod works fine with base game, but when i tried to run it with anbennar it decided to not load properly anymore, it can be fixed by making anbennar one of it's dependancies ("Anbennar: A Fantasy Total Conversion"), this may be due to anbennar using the replace function, or some other borked interaction. All i know is the dependancy made it work again
ScH 9 月 23 日 上午 3:03 
I kind of gave up on the mod as well. Would be awesome if you still worked on it!
Joseph Vissarionovich 9 月 20 日 上午 6:04 
i reinstalled, and now it does and it doesn't sometimes. it's random, it stops working mid session
Virox  [作者] 9 月 20 日 上午 3:40 
You are right :lunar2020thinkingtiger:
I couldn't fix it directly but i look further into it in the next days
Joseph Vissarionovich 9 月 19 日 上午 10:58 
This mod worked before, but idk why it's not working anymore. I even forgot I had it on, just got reminded by looking at the decisions tab
Nortgron 8 月 30 日 下午 11:12 
i love this mod!
Bruce Wayne 7 月 28 日 下午 12:39 
i tested it. it works!! thank you
Virox  [作者] 7 月 28 日 上午 5:03 
It only needs an update if Paradox breaks something ^^
Virox  [作者] 7 月 28 日 上午 5:02 
Yes
Bruce Wayne 7 月 27 日 下午 6:09 
is this still up to date?