Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Emigration
   
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2019 年 9 月 25 日 上午 9:01
1 项改动说明 ( 查看 )
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Emigration

描述
Settlers may Emigrate to Cities adding +1 Population. Consumes the Settler.

The Steward's(Magnus) Governor ability "Provision" has been changed from :
Settlers trained in the city do not consume a Population.
To :
+100% Production towards Settlers in this City.

Otherwise you could exploit it to give you free Citizens.
16 条留言
Justin 2024 年 7 月 19 日 上午 1:16 
can the AI do it?
Yglika 2023 年 11 月 18 日 下午 12:16 
Thanks. I was looking exactly for this kind of mod, because it often happens to me, that in the late game I capture enemy settlers I have no longer any use for. And I did not want them to be converted to workers (as some other mod does), because in early game capturing a settler is a very valuable "loot" (more than a worker in fact) and so an interesting thing to do, adding variety.
H.Humpel 2021 年 12 月 26 日 上午 9:22 
Hi Oni,
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Oni  [作者] 2019 年 10 月 4 日 上午 11:51 
@civ6player I don't do requests. Pretty sure there's already a mod like that :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1673810086
civ6player 2019 年 10 月 4 日 上午 8:26 
thank you for your efforts, can you add a city center project , once finished a unit with caravan model, that reduce the origin city pop and increase the second city pop, and make the unit production fixed, because settlers production scales.

thanks
SerWind 2019 年 10 月 2 日 上午 3:40 
Noice. Thanks
Theofrid 2019 年 9 月 30 日 下午 4:40 
Nice. Owing to the value of Settlers, I probably wouldn't build one intentionally for this purpose, but sometimes I have one that I can't place anywhere. (E.g., a late-game capture from another civ, or, I built it but then another civ settled too close to the spot I wanted, etc.) This allows the player to recover something of value for his efforts.
папа зол 2019 年 9 月 30 日 上午 2:39 
Хороший мод. Спасибо
ChurchBus 2019 年 9 月 29 日 下午 3:07 
Good mod, thank you.
Moyocoya 2019 年 9 月 29 日 上午 12:46 
A good idea, but on my point of view, a settler is much too expensive to be used only to move one population from a city to another. Magnus modification balances this, but then the later becomes too much powerfull in settler's production for new cities...