Sid Meier's Civilization VI

Sid Meier's Civilization VI

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【城市移民】迁移你的人口
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Type: Mod
Mod: Gameplay
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230.379 KB
2019 年 3 月 5 日 上午 2:39
2019 年 3 月 5 日 下午 5:28
2 项改动说明 ( 查看 )

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【城市移民】迁移你的人口

描述
  这个MOD添加了一系列的特殊单位和政策卡,给与玩家移动城市人口的能力。

  本MOD的内容:
  • 移民 - 1人口: 开局解锁的远古单位。使用后为当前所在城市+1人口,训练完成时当前城市-1人口。必须在城市的市中心使用。
  • 移民 - 2人口政治哲学解锁的古典单位。使用后为当前所在城市+2人口,训练完成时当前城市-2人口。必须在城市的市中心使用。
  • 移民 - 3人口人文主义解锁的文艺复兴单位。使用后为当前所在城市+3人口,训练完成时当前城市-3人口。必须在城市的市中心使用。
  • 移民 - 4人口民族主义解锁的工业单位。使用后为当前所在城市+4人口,训练完成时当前城市-4人口。必须在城市的市中心使用。
  • 移民 - 5人口意识形态解锁的现代单位。使用后为当前所在城市+5人口,训练完成时当前城市-5人口。必须在城市的市中心使用。使用后,若是法西斯政体则获得一个免费的军事工程师,若是共产政体则获得一个免费的工人,若是民主政体则获得一个免费的商人。
  • 政治迁徙封建主义解锁的中世纪政策卡。为移民+30%生产力,所有移民单位+1移动力。

  如何迁移你的人口:
  在你想要移出人口的城市里训练一个移民单位。训练完成后,将移民移动到你想要获得人口的城市里去。到达了目标城市的市中心后,点击移民的晋升,晋升完成后城市即可获得人口。
热门讨论 查看全部(1)
2
2022 年 12 月 11 日 下午 11:58
这mod订阅了也启用了,为什么没有用?
星幕云影
79 条留言
shiteamugameru 8 月 27 日 上午 10:25 
(TLDR-4)
5.4 Custom Protection: Open with "Flight" after building the Aerodrome. This building reduces the success ratio of spies' missions regarding immigrants. Spies can now perform new missions to create chaos regarding immigrant populations in that city. These missions include disrupting buildings, poisoning food or water systems, setting fires, inciting revolts, etc.
shiteamugameru 8 月 27 日 上午 10:25 
(TLDR-3)
5.2 Gendarmerie Station: This unit tries to prevent immigrants' loyalty pressure and creates a gendarmerie unit after a few turns. This unit can capture immigrants at a rate of one population for each gendarmerie unit, and the captured immigrants' population can be moved by the capturing player, who can send them back at any time or keep them as they would a captured spy. gendarmerie unit will be lost after acquired 1-population immigrant.

5.3 Border Patrol: Immigrants can no longer enter the borders. Gendarmerie units can accept or reject them. Unless players are friends, immigrants count as brain drain or expats, so they have lower loyalty to older players and are more loyal to new players. They're civilized.
shiteamugameru 8 月 27 日 上午 10:24 
(TLDR-2)
4. for example if the population is 4 in the city and the additional immigrant population will be settle there with 5, the city will lose loyalty to the older player and become independent first. then will demand to connect other player by time. another example if population numbers different and skewed for other player, the city will create revolt units if the loyalty keeps dropping below 50%.

5. New district customs: (1) Immigration Office, (2) Gendarmerie, (3) Border Patrol, (4) Customs Protection.

5.1 Immigration Office: The first building in this district neutralizes immigrants for only one population. If the immigrant population is 3, the population will increase by 3, but the city will be affected as if it were 2.
shiteamugameru 8 月 27 日 上午 10:24 
(TLDR-1)
I have some great ideas for enhancing this mod and bringing new, fun, and chaotic mechanics to the game. I hope you can upgrade it at some point.

1- Immigrants can move and settle in other players' or AIs' cities. Soldiers or workers cannot capture or stop them from moving to earlier ages, and they can move illegally across borders. They don't care about border agreements between players.

2 - When they settle in another player's city, the immigrants keep their original beliefs, so they remain loyal to the original player. This creates a new messy situation.

3. A new emigrated city will get extra population, which can be used as normal, however, the city will lose some loyalty with every turn. Cities' newer religions will mix with the immigrants' beliefs. Player who got extra population will try to adapt immigrants for themselves by using policy cards, converting religions, improving culture and science buildings etc but it'll be hard to manage for earlier ages.
天阳的搅拌机 6 月 21 日 下午 11:08 
@1454935198 请问一下,mod服役与退役是什么啊,我只找到奴役与解放
1454935198 2 月 3 日 上午 10:31 
模组的设定很棒,平衡大小城市的发展。
此模组的上位替代:服役与退役。
痛点:(1)前期征服防叛乱/新城市派人口铺区域的时候,需要迁移大量的人口,但此时要生产数十个移民,操作很繁琐,
(2)文艺复兴以后,城市扩张几乎停滞,人口迁移的作用会有很大下降,此时解锁的3至5人口迁移仅适用于现代开局。
fuighyyy 2024 年 9 月 24 日 上午 3:23 
Since population is exponential, doesn't that mean that moving a pop to a bigger city will increase the total (real) population?
Justin 2024 年 7 月 12 日 下午 8:33 
thanks for uploading
才媛拔擢の紫阳花 2024 年 6 月 25 日 上午 8:19 
能不能直接改成像开拓者一样直接建城就有几人口
Fruit Punch Samurai 2024 年 6 月 6 日 下午 2:39 
I know its unlikely to get a fix but I found a bug: I made few immigration units but then got into a war so I had them hide in a city centre and sleep for a while - every time I saved and reloaded (only playing for short time periods) the city the immigration units are sleeping in looses population(tested with multiple saves when I realised the problem) so basically don't ever have them sleep in cities.