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after
double[] planetTitan = new double[]{36384.5,226384.5,5796384.5,9785,0.25};
add
double[] planetTriton = new double[]{-284463.5,-2434463.5,365536.5,48151.8,1.0};
after
planetsList.Add(new PlanetData("Titan",new Vector3D(planetTitan[0],planetTitan[1],planetTitan[2]),planetTitan[3],planetTitan[4]));
add
planetsList.Add(new PlanetData("Triton",new Vector3D(planetTriton[0],planetTriton[1],planetTriton[2]),planetTriton[3],planetTriton[4]));
There is a function called WriteToLcd, if you change the body of the function (the part between {}) with "return;" (without the quotes) it fixes the issue :)
I tend to use it for coordinating my landings/travel. Knowing where to jump to in space, gets me as close as possible, and then I can just descend straight down to my base.