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报告翻译问题









Like say you were orbiting a planet at a speed of 200m/s at lets say 0.75g and dropped an escape pod down to the surface, could you make a script that could pinpoint exactly where its going to hit.
and of course have variables that can be changed manually depending on the planet, gravity-of-planet, gravity-where-stationed, and velocity, etc. that way people can use it on any sort of planet modded or vanilla?
after
double[] planetTitan = new double[]{36384.5,226384.5,5796384.5,9785,0.25};
add
double[] planetTriton = new double[]{-284463.5,-2434463.5,365536.5,48151.8,1.0};
after
planetsList.Add(new PlanetData("Titan",new Vector3D(planetTitan[0],planetTitan[1],planetTitan[2]),planetTitan[3],planetTitan[4]));
add
planetsList.Add(new PlanetData("Triton",new Vector3D(planetTriton[0],planetTriton[1],planetTriton[2]),planetTriton[3],planetTriton[4]));
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1860078981