Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DeI - Alternative Pike Phalanx
   
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标签: mod, Battle
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358.753 KB
2019 年 9 月 7 日 下午 1:04
2022 年 3 月 2 日 上午 5:15
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DeI - Alternative Pike Phalanx

描述
Hi All,

Mod updated for DeI 1.3.

Pike phalanx implementation on TW engine has it pros and cons.

For people who are more into cons side, we have prepared this offical submod.

It removes pike phalanx based behaviour for these formations, fixing issues like AI units positioning sideways/walking through player formation or spinning awkwardly.

Instead pike phalanx using units now have passive formation and old Formed Attack added, which forces them to stay in formation, without above bugs (although sometimes it makes AI deploy own units in thin column).

All animations were swapped as pike animations would not trigger and soldiers were using only swords.

To combat it, I have added new animations for them, which mixes spear & shield animations with two handed kill animations. Pike units will have 3 new kill animations that use different two handed thrusts like imapling enemy to the ground. Additionally there are new animations for phalanx vs phalanx combat where pikemen will parry pike thrusts with their own pikes.


Stat values of pike phalanx formations:

a) Long Pike Phalanx
+10% to missile block chance
Frontal armour armour increased, back and rear armour decreased = this means that frontally they are tougher but recieve higher damage when attacked from the rear
They are frontally harder to hit but recieve more strikes when attacked from the rear
+20% to AP Weapon damage
+2 melee attack
+3 bonus vs cavalry
+3 bonus vs elephants

b) Short pike phalanx:
+5% to missile block chance
Frontal armour armour increased, back and rear armour decreased = this means that frontally they are tougher but recieve higher damage when attacked from the rear
They are frontally harder to hit but recieve more strikes when attacked from the rear
+20% charge bonus
+10% to base Weapon damage
+15% to Armour Piercing damage
+1 Melee Attack
+3 bonus vs cavalry
+3 bonus vs elephants


Main differences are that Long Pike Phalanx is more defense oriented while Short Pike Phalanxis a more offensive. Long Pike Phalanx also is tougher frontally but suffers more from flanking while Short Pike Phalanx is not as tough frontally but does not suffer as much when flanked.

Check out Alternative Hoplite Phalanx/Shieldwall with similar soluton for these formations:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1850549179

Compatible with:
-Divide et Impera
-Divide et Impera: Alexander
-Divide et Impera save games
-Alternative Hoplite Phalanx/Shieldwall

Not compatible with:
-Other mods

Mod Links

[www.patreon.com]

Various Official Submods can be found in the DeI Submod Collection

Our Discord group can be found here: Join Discord![discord.gg]

Our new Youtube channel with guides/tutorials: Youtube

Our Facebook[www.facebook.com] with sneak peaks and previews!

Our Instagram[www.instagram.com]
124 条留言
Ginger 8 月 17 日 下午 11:43 
Unfortunately, the mod doesn't work properly. Sometimes the button shows that it is already active. In one battle, the pikemen lowered their pikes shortly before arriving, but in the next battle, they just stood there and didn't feel like it even though it was activated.
valky 8 月 12 日 上午 3:28 
On a sidenote; I still can't decide, if the mod makes it better or worse :)
Currently toggled both off, as it makes my core-units, that are already slow crawl like turtles. (Kush + Suebi campaign)
DeI 1.34 works for me just fine. Rather have it on demand, if needed, even spear or phalanx units can flank without fixed formation.
valky 8 月 8 日 上午 9:11 
@ReadingOcelotl
thanks! solved the melee issue for me.

Seems to be an inconsistent problem.
Khornate Cassowary 7 月 12 日 下午 2:21 
I tested it and at the time of writing this the mod seems to be broken: with the mod on, phalanx unit have the "Pike Phalanx" ability button seemingly on by default and clicking it has no effect; when enemies get close, the unit seems to lower the pikes and assume formation, but upon contact the enemy will immediately push through the pikes and engage in melee range, deforming the pikemen's line almost immediately. When I tested without the mod, the ability button worked normally and the enemy charge was stopped by the pikes.
ReadingOcelotl 2 月 21 日 上午 11:01 
For those with the sword draw issues -> Load Order ! when i load this mod BEFORE the DEI core mod it works as intended. Formations don't draw sword on contact but rather have this pike/spear stab animation. it also seems to be effective. I also load the Hoplite Phalanx/Shieldwall before the core DEI mod.
Nithrail 2 月 5 日 下午 3:04 
Hello!
I have an issue where the pike units don´t go into a formation, and if attacked, they use swords.
I moved the mod above DEI, still persists.
May be buged, not sure, just thought I would write it here.
Trap|_(0.0)_|parT 1 月 22 日 上午 11:28 
Yeah, I'm pretty sure it is bugged. My pikes immediately switch to swords when the enemy charges them. I can sometimes reform them and get them to use pikes again, but it is basically random.
Herotyx 2024 年 9 月 13 日 下午 5:50 
I dont think this mod works anymore. My Pikes are completely useless. they get into really close quarters combat and die to basic inf.
Colla 2024 年 3 月 17 日 上午 8:25 
Did I understand correctly that this mod replaces the animation of the pike with the animation of the spear, or does it not work correctly for me?
thelittlepeople 2024 年 1 月 15 日 上午 1:51 
genuinely impressed with this mod! The pikes actually seem realistic in combat. Can't speak for the buffs/nerfs, but the behavior feels so much better