Slay the Spire

Slay the Spire

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Koishi
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更新日期
43.065 MB
2019 年 8 月 17 日 下午 5:38
2021 年 9 月 9 日 下午 7:48
26 项改动说明 ( 查看 )

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Koishi

描述
Adds Koishi from Touhou Project as a playable character.

Now with zhs support (big thanks to 云璇 and ShirasagiChisato242B for translating).

Now with Korean support (big thanks to lylusia for translating).

Now with rus support (thanks DERforer)

Archetypes
  • Fade away into the furthest reaches of the enemy's mind as you become more and more Intangible, a ghost that pounces at just the right time for the kill.

  • Strike Terror into the hearts of your enemy as you slowly render them helpless against your onslaught, rejuvenating yourself for each foe that succumbs.

  • Unleash the power of the subconscious to overwhelm your opponents; but beware for the Id is fickle and difficult to control.

  • Manipulate the minds of your enemies until they are naught but dolls on strings, dancing themselves to their doom.

Content
  • 75 cards

  • 8 Relics

  • A plethora of custom sprites and animations, courtesy of the Touhou fighting games.


If anyone would like to help translate the mod, feel free to contact me.




热门讨论 查看全部(2)
33
2023 年 9 月 19 日 下午 2:27
Bugs
Darkglade
16
2023 年 9 月 18 日 下午 10:15
Feedback
Darkglade
97 条留言
Lozzie's Friends 8 月 16 日 上午 4:11 
Shes absolutely amazing. Obviously dolls already love koishi, but the way you put her into slay the spire works really really well. Shes fun, has her own unique playstyle to the point where replaying ascension isnt boring at all, and her utterly broken sounding abilities are actually shockingly well balanced. Wich in turns suits her as a character quite well. Well done.
月时计 3 月 18 日 上午 7:34 
我说五层心灵控制算我直接赢你二龙吗(:steamthumbsup:
怕人的小镜子 2023 年 10 月 31 日 上午 12:23 
It's the best character mod I've ever seen. Many crazy but interesting designs. However, the Chinese translation is terrible. There are several misunderstanding descriptions and typographical error. If you're willing, I can help you with the translation work.
ミ★ Sucrelune ★彡 2023 年 10 月 24 日 下午 12:18 
Art is incoherent, and pictures are compressed. Character animation is cool and the mod has good ideas. Uninstalled anyway.
Khashishi 2023 年 9 月 18 日 下午 8:59 
I found out that if you mind control someone and then temporary strength down them, they get a permanent strength down and you get a permanent strength up. Crazy.
anaertailin 2023 年 7 月 15 日 上午 6:01 
Tarquin 2023 年 7 月 11 日 上午 5:20 
The boss relic Colorfull Days is broken, when you pick it up, ephemeral still triggers at 15 stacks, but it doesnt take away ephemeral
Tarquin 2023 年 5 月 21 日 上午 11:40 
Mods in stacktrace:
- Koishi (2.1.0)
Cause:
java.lang.NullPointerException
at Koishi.actions.ForceIntentAction.previewNewIntent(ForceIntentAction.java:70)
at Koishi.cards.AbstractIntentChangingCard.calculateCardDamage(AbstractIntentChangingCard.java:75)
at com.megacrit.cardcrawl.characters.AbstractPlayer.renderHand(AbstractPlayer.java:2269)
at com.megacrit.cardcrawl.core.OverlayMenu.render(OverlayMenu.java:175)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2701)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)


with coop mod running
liconiconi 2022 年 9 月 22 日 上午 9:07 
这个mod与幻想乡mod一起用有时会有bug,莫名闪退而且开debug也没用,作者有解决方法吗,还是说这个mod就是不适合和幻想乡mod一起用

When this mod is used with Gensokyo mod, sometimes there will be bugs, and it is useless to flash back and debug. Does the author have a solution, or does he say that this mod is not suitable for use with Gensokyo mod
Zu 2022 年 2 月 17 日 上午 2:33 
Quaint spooby mod you made there. Nice n simple but respectably unique.

Of course, changing intents still causes weird things to happen like turn 3 hyper beam by automaton. It also seems like you hard coded immunity for some enemies like donu deca whereas others like sentries can be manipulated just fine. Not the most intuitive system but it's functional.

Otherwise I was pondering whether ephemeral's threshold might need to scale with the act you're in due to energy relics and setting up free id cards with 0-cost card draw. Just something to keep in mind.

Apropos, silent and restless would sometimes give me twice as much intangible and I can't figure out why. It looks like you gain double intangible if you have less than 7 ephemeral and the card produces more than 15.