安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I've been a bit too busy for ArmA stuff recently, so I haven't had a chance to thoroughly check compatibility with the new update yet - the blinkers and headlights _should_ already work, since I'm inheriting from the GM base classes?
AFAIK, there should be a way to define custom markers in missions? The texture paths are "HSO_GM_EasyFIA\misc\Flag_FIA_co.paa", "HSO_GM_EasyFIA_BluRed\misc\Flag_Blue_co.paa", "HSO_GM_EasyFIA_BluRed\misc\Flag_Red_co.paa" and "HSO_GM_EasyFIA_Civ\misc\Flag_Civ_co.paa"