Thea 2: The Shattering

Thea 2: The Shattering

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Xeno's Custom Events
   
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4.451 MB
2019 年 7 月 15 日 上午 4:04
2020 年 12 月 2 日 下午 10:34
12 项改动说明 ( 查看 )

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Xeno's Custom Events

描述
30 custom events made by myself to add to your Thea 2 experience.

FIXES
-

CHANGES
Removed one event - Needs reworking, this won't affect your game.
Added reinforcement range to events for the lower difficulty players.

NEW
-


Creatures:
Discover creatures not originally mentioned in Thea 2: The Shattering such as the Bolotnik.

Identification:
Each of my events starts with it's event name and stating it has been made by me, an example being The Sword in the Stone by XenoReaver.
This is to ensure people know which events have been made by me so if needed, they can provide feedback.

Descriptions:
Don't know what the Vodnik and other creatures/deities are even though they are in Thea 2: The Shattering and want to know more? Each and every one of my events that contains a creature/deity gives you a special event choice such as "What is a [insert name]?". Picking this option will tell you a little about the real world mythological creature/deity before continuing with the event.

Triggers:
Some of the events have specific requirements to trigger them. Here are some of the things you should do to get all events to have a chance to activate.
Buildings: Trying building a lumber mill, mine, wishing well, crop field, herbalist hut, witch hut and a dwelling to unlock some new events.
Pets: Some pets can grow up into full animal characters. These are cmuchs, skshacks, the wraith and the ghost. To get these to try and grow up into adults try keeping them in the inventory of an expedition.
Boats: Try sailing in the early game to potentially find some goodies.

Feedback:
They all work (I'm sure they do...) but please don't hesitate to contact me here or on the Thea 2 Discord to provide me with feedback so I can continue to improve on these events.

53 条留言
Nasarog 2023 年 10 月 31 日 上午 10:48 
Can say enough good stuff about this.
Dart_VeDroid 2022 年 6 月 13 日 下午 3:36 
Hey XenoReaver, I have to ask:
1. is your mod compatible with the Lorska's building overhaul?
2. can I turn your mod using a savegame which has been made without your mod?
Skaarphy 2021 年 8 月 27 日 上午 3:35 
Are you okay with removing the " ... by XenoReaver" at some point in the future?
XenoReaver  [作者] 2021 年 5 月 31 日 上午 2:39 
The sword in the stone event has a rare chance of giving you up to T3 level weapons. You can get lucky in the early game and they can give you some nice combat damage effects but for late game they lose their effectiveness. I see it as rather balanced because the weapons are swill bound by your characters stats.
Bok 2021 年 5 月 31 日 上午 2:29 
Love your mods! One thing I wonder: I'm on turn 34 and Sword in the Stone event has already been triggered 3 times. This might be a bit OP because I keep getting cool items? :) Maybe it's fine, I don't know as I haven't played the game much.
Either way, thanks for the fantastic content!!
camelotcrusade 2021 年 4 月 22 日 下午 11:17 
Okay, thanks! I will keep an eye out for it, and good to know if I have a special race in town I can get a special food. :GoodSalad:
XenoReaver  [作者] 2021 年 4 月 22 日 下午 11:02 
You need to build the "crop field" building first then the event can activate. It will only activate once and having and elf, goblin or orc in the village when the event activates will allow you to pick foods not shown in the preview image.
camelotcrusade 2021 年 4 月 22 日 下午 10:45 
Hey XenoReaver, how does the event work that lets you plant some new food in your village?

I still haven't seen it yet and am looking forward to it. Do you need to have low food nodes first? I don't know how to read the chances or requirements in the editor. Thanks!
camelotcrusade 2021 年 4 月 22 日 下午 9:01 
These are really creative and special, XenoReaver. Thanks so much for sharing your hard work with us! :starite:
XenoReaver  [作者] 2020 年 12 月 9 日 下午 8:56 
A small number of the games events are meant to be this way so I do not recommend changing them.