安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I have tried it with summer and everything is fine, I don't know what tall grass mod you are using.
If you use the Mod method, verify that in your init.c file there is no line calling the BridgePrisonNoWrecks.c file and comment or delete the "Spawn helper function" section to avoid duplicates, the mod already does that.
thankyou for your response. Expansion is not used at all on the server. I have tried Init.c and server mod method. both seem to have the same issue. Some of the object are fine. others you just clip through. one thought i had is i am using summer chenarus and high grass mod. Could this interfere ? i wouldnt have thought so, just a thought.
I know some people have this problem using Expansion, check that you are not running mod mode and init.c mode at the same time.
Use "-servermod=@BridgePrisonNoWrecks;"
This is server mod the client doesn't need it.