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Random Map Generation
   
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Types: Levels
Level Categories: Single Player, Sandbox
文件大小
发表于
2.341 MB
2019 年 5 月 14 日 上午 7:08
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Random Map Generation

描述
I've been fiddling around with the idea of random generation for a while. My first experiments with it were in mid 2018, and once I found out how Nice Names (That AI guy :P) set get system works, I made a second version, this one did not have height differences, and thus was really boring. I cam up with this version a week ago, and I think it turned out pretty neat.

Keep in mind map generation speed is dependent on fps. Try to keep your fps above 24 during map generation. If you dont there is a chance you destroy the houses while loading in.

I hope to use random map generation in a besiege game somewhere in the (probabaly rather far away) future.
10 条留言
Mundkoko 2024 年 7 月 28 日 上午 1:35 
this is perfect for plane crashes so you get a different map each crash
Casper  [作者] 2019 年 5 月 22 日 下午 10:26 
Turkey, if everything is correct you can just load up the map in multiverse and start simulation, a wait command will start in the left top once thatbis finished youll start in the map.
Bones 2019 年 5 月 22 日 下午 12:46 
How do you use it?
Casper  [作者] 2019 年 5 月 20 日 上午 8:36 
DragonSlayer261 in a nutshell, I used nice names setget to convert random variabels to transforms, and let the tree and rocks slowly descend on the map until they reach the ground. It works in stages to make it less CPU heavy.
Gestalt 2019 年 5 月 20 日 上午 7:51 
its awsome
Gestalt 2019 年 5 月 20 日 上午 7:51 
well how do you do this
Ross P. 2019 年 5 月 19 日 上午 1:23 
Great idea and execution! :steamhappy:
晨光.熹微 2019 年 5 月 18 日 下午 8:18 
so cool !
SparkleSkies 2019 年 5 月 16 日 下午 4:50 
Impressive
Reкт | Reкт ⁑✭⁑ яeкT 2019 年 5 月 14 日 下午 7:07 
I love it. i thought you just had sections (kinda like legos) and then it just plucks them together (in like cubes) but its far more better than that