安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Although I understand that this is an old mission, your new works in the style of penetration are much better! Keep up the good work, thanks!!!
1) Killing one target first worked, and when all targets are reached, it lights up again as a failed task. I ran to the destroyer zone but the mission does not end (red option).
2) After the helicopter crash, the enemies always go to the player, no matter how to hide and kill, their number is unthinkable. I recommend this mission to sadomasochism lovers who play at the beginner level and love a million saves. At the veteran level, it is impossible to survive after a helicopter crash, at least the entire squad will be lost.
3) Some enemies have night vision devices and it's practically impossible to pass covertly ... and then they run, and while you have to retreat or do distracting actions, morning comes.
If the operation begins at 3 am, then this is no longer a special operation, but a brazen assault. And then you need fucking artillery or aviation support or a fucking battalion of marines with armored vehicles
You can now choose to play a shorter version or a longer version of this scenario!