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It is now obsolete.
fixed, have a try. But just a few windows on that map won't work, if that is necessary, try to change the value in "fn_nadeWindowA3.sqf"---_t = 0.8 change the _t value bigger that will help. but not recommended, since that may cause two or three windows even the windows in the whole building be broken together, just depend on how big this value is.
What custom buildings are you using for your mission, I've tried the script with CUP buildings and all works fine, also no error throws
You've used a custom building? I haven't tested it yet.