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It is now obsolete.
fixed, have a try. But just a few windows on that map won't work, if that is necessary, try to change the value in "fn_nadeWindowA3.sqf"---_t = 0.8 change the _t value bigger that will help. but not recommended, since that may cause two or three windows even the windows in the whole building be broken together, just depend on how big this value is.
What custom buildings are you using for your mission, I've tried the script with CUP buildings and all works fine, also no error throws
You've used a custom building? I haven't tested it yet.
It works fine for me, weird. Do you have the functions folder, Description.ext and initPlayerLocal.sqf, I mean all of them
Alright, I will check it out one hour later
Due to another report from Armatop, I wonder if there's a misunderstanding---Is your shift+g "throwing in vanilla way" or "throwing in ace3 way"
the first important thing is whether you use shift+g to prepare grenade when you are using ace3, I don't think it won't work if you do it that way
but it's just too low for me, the latest version I have changed it to 10,78, (and the script has changed, recommend you to use the latest one), 10,78 sounds fine in my mod version, but it's kind of weird when I adjust it in sciprt version because the same value in two version, but just not the same volume in them. But due to the mod version test, I'll adjust it to 10,58 which is just much more suitable.
playSound3D [format ["A3 \ Sounds_F \ arsenal \ sfx \ bullet_hits \ glass_0% 1.wss", (floor random 8) + 1], _na, false, _nP, 7.1,15]};
-->7,1,15
Thank you for your advise.I will try to make this better, and also expect for your further suggestions and the ones from BI forum scripters.
I've taken a look at your code though and would recommend you to look into code optimisation.
Readability would be a great plus too, because there's very much room for improvement - and your code will cause some performance issues with clients, so it might be in your interest to have other community scripters to offer you guidance in regards of optimisation.
I'd take your script over to the BI forum, there are some really nifty scripters who are always willing to offer help.
I'll take that into account
use a little time, find it's not so hard, here's the mod version
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1702704179
I haven't try to turn any script to a mod before, so I don't know how to do it for now, and I have no time these days to learn it, so maybe sometime later or maybe someone who could help me to do that?
yes, here it is:
http://www.armaholic.com/page.php?id=34995