Miscreated

Miscreated

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AusAntiHeroes Combined Mod
   
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1.040 GB
2019 年 4 月 2 日 上午 6:54
2021 年 11 月 23 日 上午 2:44
205 项改动说明 ( 查看 )

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AusAntiHeroes Combined Mod

描述
Combined Mods for use on AusAntiHeroes Miscreated Server

To revert the plot sign to the standard recipe add this mod last:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2312892944

Using these chat commands:

!ban [steamID64]
!carparts
!doshutdown [seconds]
!give [item]
!heal
!help (shows available commands)
!joinf [faction number]
!kick
!rcon [command]
!return - Returns you to a saved position
!return1
!return2
!return3
!return4
!savep - Saves your current position
!savep1
!savep2
!savep3
!savep4
!spawn [item]
!spawnai
!spawncrash
!spawndrop
!spawnentity
!svchat [text]
!svsay [text]
!time [time]
!tp [player steamID64]
!tpto [x y z]
!unban [steamID64]
!unwhitelist [steamID64]
!weather [weather number]
!whereami (also returns grid reference)
!whitelist [steamID64]

Any player can use !joinf (you'll have to define extra factions if you want the function to work) or !whereami.
!grid is also available to all players and will resolve the x y z player coordinates into a grid position suitable for use with the standard map.

Item names are case sensitive.
!tpto should be a complete x y z position.
!time will lock time. Can be reverted and unlocked with -1
!weather should be taken from the standard RCON weather list and will notify the server that Admin has changed the weather.
!rcon can be used for blind commands but will not return commands like !rcon status.

To add SteamID64 for Admin and moderator players to the allowed list, stop your server and then edit hosting.cfg with the following lines:

g_gameRules_faction5=1
g_gameRules_faction5_name="Admin"
g_gameRules_faction5_steamids="ID1;ID2;ID3;ID4"

g_gameRules_faction6=1
g_gameRules_faction6_name="Moderator"
g_gameRules_faction6_steamids="ID1;ID2;ID3;ID4"

Change IDx to a proper SteamID64, seperate with semicolon.

!give adminGuide or moderatorGuide to set your characters up appropriately with less hassle than a database edit.

Enhanced ammo types:

All are spawning in-world as well as available at the fixed kiosk points, for purchase using AmCoins.
Bullet types have lighting/tracer effects. Grenade types have standard grenade "trail".

12 Gauge DragonsBreath pellet, FRAG12 grenade, Venom solid, Concussion grenade, Nerve Gas grenade and Incendiary grenade with AA12 magazines for each type
.357 DragonsBreath, Venom
9mm DragonsBreath, Venom for 9mm weapons
10mm DragonsBreath, Uranium and Venom for Vector and MP55
R90 DragonsBreath, Uranium and Venom
AK74 DragonsBreath, Uranium and Venom
AKM DragonsBreath, Uranium and Venom
STANAG DragonsBreath, Uranium and Venom
Sniper DragonsBreath, Uranium and Venom
.45acp DragonsBreath, Uranium and Venom

Currently:

Bigger and taller build area (1200 parts). Plot sign is set to receive no damage. Plated and metal base parts have also had their damage modifiers zeroed.
Increased Loot.
Increased storage box size.
Sniper magazines to 10 rounds.
Vector 30 rnd magazines added.
MP5 with attachments (fixed accuracy issue).
.44 Magnum
M4A1 and SCAR-H with attachments.
Ghillie Suit storage increase to allow hunting without a duffel bag.
Black Duffel and Gas Canister Pack storage increased.
AmCoin shop in crafting menu for ammo and high-value items at fixed-point kiosks.
Some craftable clothing items (ghillie suit, tac vests, etc.)
Extra fire modes added to some weapons.
Fixed Assault Helmet.
Shelby (fixed lights, Mnewrath skins).
Customised messages from Cuartas' killcounter.
Metal Bollards base part - part 5100
Metal Bollard Gate - part 5101
Custom signposts - parts 5102 thru 5106

This _will_ clash with other part mods. You've been warned.

Admin Guide Admin menu is located at "Crafting|Other|Admin".
- Admin Carrot for fast travel to problem areas.
- Flerken Giblets, required for the crafting of plot signs and only craftable by admin. This is to regulate "build anywhere" and keep the server playable, and to stop people planting their claims too close to each other.
- Yellow Bandit jacket with extra storage and weight mod.
- Customised Red-Sleeved Scavenger Shirt, for alternative bandits. Weight mod and extra storage.
- "Crafting|Other|Test" menus for bullet and magazine types that are being tweaked.

Weapon attachment mods done by T3X:

Grim Reaper AKM variant, with Venom rounds.
AK74U Now take rifle flashlight and laser/ Single Burst and Auto fire modes
Bulldog Now takes pistol flashlight and laser/ Single Burst and Auto fire modes
Vector Now takes pistol flashlight
R90 Now takes pistol flashlight
AUMP45 Now takes rifle flashlight
AP85 Now Supports pistol silencer
CX4Storm Now supports Rifle Silencer and Rifle Flashlight and has added Rapid fire mode
ACAW Rifle Now supports Rifle Silencer and Rifle Flashlight
M40 Rifle Now supports Rifle Flashlight
M249 Now supports Rifle Silencer and Rifle Flashlight and laser
Venom rounds will go in any AKM variant.

All Orca Island vehicles, including bicycle and modified dirtbike with additional APC - now destructible (T3X), Humvee - now destructible (T3X), Charger Interceptor & BMW with colour skins (Me), Shelby (EntropicSoul & Blizzard Pig with *fixed lights and exhausts* and with Mnewrath skins), Willys Jeep with 3 skins, and Suzuki Sierra with 10 skins.

Mods that have been rolled into this one:

Tweaked and improved (also removed the weird racism in the file setup, wtf dude) the craftable signposts from
id=1937300426

Cuartas' PVP/PVE stats
id=1879915972

Theros' Misdb
id=1841357578

Piti Viers Climates of Orca
id=1807643206

Stoutman's Towables
id=1783333318

EntropicSoul & Blizzard Pig's Shelby
id=1795830129

JackJohnson's rescue of Leki's guns
id=1799961886

SkyDoodleZ Assault Helmet
id=1739895002

EntropicSoul's Storage Expansion Mod, Chainlink Fences, Jacked Up Ram and Camaro
id=1760438575
id=1774455909
id=2073849687

Gizzmicbob's Increased Loot Multipliers:
id=1674412915
id=1674465358

And T3X &Mnewrath's Humvee and APC, and T3X's Weapon Attachments and Grim Reaper:
id=1807219772
id=1754994407
id=1748142435
id=1746595944

A note on the reasons behind "mod packs" and why this contains my own work as well as the work of other people:

We're in the extremely early stages of Miscreated modding and what is currently achievable is by nature very clunky and very interdependent.
For example, my enhanced ammo has to be written into the scripting for each gun and that means it has to be added to T3X's gun scripts. It won't simply co-exist with a seperate mod.
The Shelby has been rolled in so that I can change the spawner to the bicycle instead of the taxi. We don't use the bicycle but we definitely use the taxi.
It also allows us to modify damage, speed, spawn numbers in those three added vehicles.

Sometimes there is a great model which makes the unfortunate mistake of duplicating the entire item spawner - that breaks our setup which is using seperate spawners for each new item, so it gets rolled in because we like it and it's the only way to fix the item spawner. Again, this is the only way that we can customise and control spawn rates, damage values and anything else that has been modified or requires changing for compatibility reasons.

If an author of a mod wants the content removed from here, they need only say the word.
Otherwise, I've done my best to credit everyone for the work they've done. It's all great work, we just wanted it tweaked a tiny bit and that doesn't take away from the work done by the original author at all.

If you want to download this and alter it for your own use, or take parts then that's fine - but you must give credit in your mod listing to the people that put the work in.

Portions of this work not directly attributed are licensed under a Creative Commons Attribution 3.0 Australia License.
http://creativecommons.org/licenses/by/3.0/au/
24 条留言
Lokki  [作者] 2021 年 3 月 11 日 下午 6:10 
I'm not likely to give myself extra work by altering the placeholders in my customised server mod to accommodate other people's vehicle mods that I don't use. I use the same placeholders across all my mods for convenience and in a few cases I was literally the first person to use some of them.
Sky 2021 年 3 月 10 日 上午 3:33 
true that ^^ but i would rather prefer to just use this mod pack then serveral of mods hence why i poked you about it :)
Lokki  [作者] 2021 年 3 月 10 日 上午 3:22 
Perhaps, now that there are more car placeholders. That said, there's nothing stopping Heyoka from shifting his cars up to the vacant placeholders.
Sky 2021 年 3 月 9 日 下午 11:28 
you should add this veichle into the pack :) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2394137516 looks awesome we have it on our server but together with your pack at its current state it dosent seem to wanna spawn :(
Lokki  [作者] 2021 年 1 月 14 日 下午 8:31 
Ah, yep - that'd do it. Load order is pretty important, as anything containing the same files like that will just be overwritten if it's first.
Sky 2021 年 1 月 13 日 上午 3:42 
nevermind i fixed it by putting the mod much bigger base last in load order
Sky 2021 年 1 月 13 日 上午 3:01 
yeah i was speaking about the xyz radius ^^ like the mod much bigger base (not your mod) but yea increase the build area cause we added much bigger base mod to the server but feels like that mod never kicked in due to this mod :)
Lokki  [作者] 2021 年 1 月 12 日 下午 9:40 
While still running this mod?
It's possible to make another mod to load after this one, which replaces portions of this one - see the plot sign recipe mod, 2312892944.
Or do you mean at all? Because we're already using a larger and higher build area in this mod.
Sky 2021 年 1 月 12 日 下午 5:08 
is it possible to somehow increase the xyz radius u can build?
Lokki  [作者] 2021 年 1 月 10 日 上午 12:16 
My mod pack alters vehicles, so no. Running stoutmans with mine will replace everything related to vehicles.