边缘世界 RimWorld

边缘世界 RimWorld

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Elite Archotech
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
标签: 1.8, 1.7
文件大小
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更新日期
24.756 KB
2019 年 5 月 18 日 上午 2:19
2024 年 6 月 10 日 上午 2:36
8 项改动说明 ( 查看 )

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Elite Archotech

在 Vectorial1024 的 2 个合集中
Vectorial1024's RimWorld Mods
10 件物品
Elite Bionics Framework: Known Dependent Mods
21 件物品
描述
A simple mod that grants Archotech bionics special max HP bonuses and attack power bonuses to make them even more viable.

Package ID: V1024.EliteArchotech

Changes Made
  • Archotech Arm: x110%, +15 max HP to installed body part; attack power x200% (i.e., 16.4)
  • Archotech Leg: x110%, +15 max HP to installed body part

This mod uses the Elite Bionics Framework to achieve the max HP changing effect. Please make sure you have also subscribed Elite Bionics Framework, otherwise this mod will give errors!

The code of this mod is available on GitHub here[github.com] as an example of how to use the Elite Bionics Framework.
热门讨论 查看全部(1)
1
2023 年 2 月 25 日 下午 12:42
Incompatibility with MSE 2?
p20 hammerpoints
57 条留言
Vectorial1024  [作者] 8 月 25 日 上午 9:00 
@Droll

Known issue: see https://github.com/Vectorial1024/EliteBionicsFramework/issues/80

Ultimately I view this mod as only a "toy demo" mod. so I won't be too concerned if it doesn't work with some other bionics mod due to XML patching conflicts.
Droll 8 月 24 日 上午 9:40 
I think the errors are ultimately inconsequential and are being thrown because instead of replacing the standard EBF HP component you are adding your own component in addition to it, even though your one is correctly overriding it.
Droll 8 月 24 日 上午 9:31 
@Vectorial1024 When using this with EBF I'm getting two instances of Config error in ArchotechLeg: EBF.Hediffs.HediffCompProperties_MaxHPAdjust: two comps with same compClass: EBF.Hediffs.HediffComp_MaxHPAdjust
...(followed by the rest of the stacktrace
Catman1226 8 月 6 日 下午 7:49 
is this safe to use in 1.6?
Chromium 7 月 17 日 上午 3:18 
Not everybody uses genes
Vectorial1024  [作者] 2024 年 6 月 13 日 下午 12:01 
Vectorial1024  [作者] 2024 年 6 月 13 日 下午 12:00 
@Alexander Zagirov

Now that you mentioned this, I think the base mod EBF could be improved to clarify the tool power replacement...

It really is 200%, but then the base value is from the human colonist fists.
Alexander Zagirov 2024 年 6 月 13 日 上午 11:48 
@Vectorial1024 Then I probably misunderstood something about x200% attack power or the x200% number is rather misleading. Archotech arms are already dangerous enough in social fight or when you need to knock someone out. Especially when combined with genes that increase melee damage. Increasing their damage even further is a very bad idea. Demo or not, attack buff probably should be implemented as a separate mod or a mod option.
Vectorial1024  [作者] 2024 年 6 月 13 日 上午 10:12 
@Alexander Zagirov

????

The new value is 16.4, while the vanilla value was 14.

You may unsubscribe without telling me, because this mod is just for demonstration. I don't really care whether people are actually using this mod or not. As long as modders have some sample code to see how it works, along with an easy-to-use demo, then it is fine.
Alexander Zagirov 2024 年 6 月 13 日 上午 6:38 
I’ve been using this mod for years but will be removing it now. Attack power buff is to OP. Please either remove it or make it togglable in options. Anyway, thanks for this mod, it was really useful up until now.