Total War: ATTILA

Total War: ATTILA

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Attila Cha Bel Supply System Improved
   
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标签: mod, Campaign
文件大小
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更新日期
513.168 KB
2019 年 2 月 15 日 下午 11:49
2020 年 3 月 14 日 下午 12:05
2 项改动说明 ( 查看 )

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Attila Cha Bel Supply System Improved

在 Sheph 的 1 个合集中
Little Shepherd Innovations
36 件物品
描述
Purpose
Armies can still troop across the map, but they need to loot or camp to stay fully supplied.
What's new?
Thank you mementomori420 and causeless for this mod.
See the original at: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1394466763
It's an amazing script to which the AI adapts well.

1) The impact of poor supplies is lessened by about 40%. This is primarily to help the AI which insists on never staying on home territory.
2) Positive Supplies are no longer overpowered. You can no longer trounce all the hapless AI stacks that wander through.
3) Supplies run out quicker than in the other mods, so you need to camp/raid/fight/garrison.
Positive numbers below increase supply. Comments welcome.
["MILITARY_FORCE_REGIONAL_STANCE_TYPE_OWN"] = 1,
["MILITARY_FORCE_REGIONAL_STANCE_TYPE_FOREIGN"] = -3,
["MILITARY_FORCE_REGIONAL_STANCE_TYPE_SEA"] = -3,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_AMBUSH"] = 3,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_ASSEMBLE_FLEET"] = 1,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_DEFAULT"] = 0,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_DOUBLE_TIME"] = -4,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_LAND_RAID"] = 5,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_MARCH"] = -2,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_MUSTER"] = 2,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_PATROL"] = 3,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_SEA_RAID"] = 5,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_SETTLE"] = 7,
["MILITARY_FORCE_ACTIVE_STANCE_TYPE_SET_CAMP"] = 7,
["MILITARY_FORCE_SITUATIONAL_STANCE_TYPE_BLOCKADE"] = 2,
["MILITARY_FORCE_SITUATIONAL_STANCE_TYPE_DOCK"] = 7,
["MILITARY_FORCE_SITUATIONAL_STANCE_TYPE_GARRISON"] = 7,
["MILITARY_FORCE_SITUATIONAL_STANCE_TYPE_LAY_SIEGE"] = -1,
["MILITARY_FORCE_SITUATIONAL_STANCE_TYPE_UNDER_SIEGE"] = -4,
["MILITARY_FORCE_SITUATIONAL_STANCE_TYPE_NONE"] = 0

Setup required
If you have another mod with its own scripting.lua, this mod won't run unless you add require("mod_scripts/init");
to your top level scripting.lua. It is so simple that I do not wish to answer questions more than once on this. Copy and paste require("mod_scripts/init"); at the bottom of the scripting file under main_attila or cha_attila.

Help those improving Attila


LS collection: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1420203491
15 条留言
mementomoria 2020 年 4 月 23 日 下午 1:45 
Thanks :)
Sheph  [作者] 2020 年 4 月 23 日 下午 1:45 
Thank you for your permission. You have been credited. Great work.
mementomoria 2020 年 4 月 23 日 下午 1:44 
This was mainly developed by causeless and me. If you wish to upload another version of my mod , ask me first. Never just upload someone else's mod without permission. Please take this down or give credit to the actual creators.
Allaes 2020 年 1 月 6 日 下午 1:52 
FOTE + Europa Perdita
Sheph  [作者] 2020 年 1 月 6 日 下午 1:39 
I am not sure. Can you point me to which FOTE you are using?
Allaes 2020 年 1 月 6 日 上午 5:14 
does this work with FotE
Requitem 2019 年 7 月 21 日 下午 4:55 
Whatever is easiest for you my friend. I just want the best supply mod. The one I linked messes up the horde mechanics. Your mod seems like the one I'm after.
Sheph  [作者] 2019 年 7 月 21 日 上午 11:43 
I'll examine and update by Tuesday. Do you want me to merge it with another mod as a separate mod upload? Right now it needs to be added manually to most script overhaul mods.
Sheph  [作者] 2019 年 7 月 21 日 上午 12:41 
Message me that mod's name. This is new.