全面战争:幕府将军2

全面战争:幕府将军2

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TimeWarpOpAncillary
   
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2019 年 2 月 12 日 下午 4:19
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TimeWarpOpAncillary

描述
General and Agents retainers Improved. Generals retainers now come in 5 classes Melee, Range, Hero, Bandit and Ranged Hero. Agent retainers standardized to improve their success and give them more value

*Important Notes*
Made for TimeWarp.pack.
This mod was made to be used with expanded.pack
This mod was also tested while using the following mods:

100Geisha.pack,
3SkillPointsPerLevelAgents.pack,
general_extra_points.pack,
MoreHonor.pack
TraitMod.pack
BuildingMod.pack
TechaNdTrees.pack

This mod works stand alone, but was made for TimeWarp.pack. It is a upgrade to the OpAncillarys.pack to also improve the added FOTS units. Such as their Accuracy, Reload Rate and Ammo carried. So these Improvements were added to the ranged ancillary's naturally.

Movement Buff explained: Doesn't work when you first get it. Only works after end turn, only affects units in the generals army at end turn, new units recruited into the town your general is stationed at won't be affected til next end turn. Moving a general onto an army won't give it the buff til next end turn.
The good news is that the units affected by the generals buff don't have too stay in his army too keep it for that turn! So your general could charge up an army/navy and lesser general and send it on its way.

L.O.S buff explained: line of sight. added it to agents too watch the effect my mod had on A.I during testing, but kept it cause its a serious cheat advantage. It causes movement lag on the agent with it but is worth the lag. My Otomo ninja can see Kyoto from the home providence and if you get him near to Kyoto you can almost see all of japan.And that is with only one L.O.S retainer.

A.I : The A.I does its normal thing of stacking all its generals so most of the effects of my retainers are voided out by being under the leadership of a other General. All but the Melee class has Diplomacy buffs too mellow out the A.I the Diplomacy buff works both ways they like everyone more and everyone likes them more, makes trade and negotiations easier and lets you determine when you want to go too war, and on your terms.

The 5 classes Explained: Each class has 3 tiers of strength. All classes improve fundamental General abilities such as Aura,rally,inspire,upkeep reduction,looting and movement

Melee class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -500 -750 -1000
looting 20k 30k 40k
Aura 50% 75% 75%
Rally 30% 40% 50%
Inspire 30% 40% 50%
Army Attack 21 30 39
Army Defend 28 37 46
Army Charge 25 50 70

Range class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -150 -200 -300
loot 10k 10k 10k
Aura 50 75 75
Rally 30 40 50
inspire 30 40 50
bow accuracy 25 50 75
gun accuracy 25 50 75
artillery accuracy 25 50 75
reload bow 500 1000 1500
reload powder 1000 2000 3000
ammo 400 500 600
diplomacy 100 125 150

Hero class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -150 -200 -300
loot 10k 10k 10k
Aura 50 75 75
Rally 30 40 50
inspire 30 40 50
Happiness 10 20 30
Diplomacy 100 125 150
Army Moral 5 10 15
Army replenishment 30 40 50
Army Attack 6 10 14
Generals Attack 15 20 25
Army Defense 8 12 16
Generals defense 20 25 30
Cavalry Charge 15 30 40
Army Charge 10 20 30
Generals Armor 5 8 11
Generals bodyguard size 400% (150 man unit) 300%(120) 100%(60)

Bandit class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -500 -750 -1000
loot 20k 30k 40k
aura 50 75 75
rally 30 40 50
inspire 30 40 50
replenishment 30 40 50
diplomacy 80 90 100
Siege Attack time reduced 6 turns 9 12
body-size 900%(300) 740%(252) 540%(192)
Armor 5 8 11
General attack 21 30 39
General defense 28 37 46
cavalry charge 25 50 70

Ranged hero class is hero and ranged combined.

The retainer balance is so(or close too so) 44 Melee, 22 Ranged, 21 Hero, 26 Bandit, 19 Ranged Hero
18 条留言
Potato2Fun 2022 年 4 月 7 日 下午 8:40 
So wait is this mean the ai had same effect as we do? like they had crazy buff? welp seems pretty chaotic. Gonna test it and see how hard it will be, pretty sure agent is gonna be problem
wandering_shaman  [作者] 2019 年 2 月 26 日 下午 9:54 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1667831806 TimeWarpZombieNightmare.pack

Easier Zombies than my TimeWarpZombies.pack
wandering_shaman  [作者] 2019 年 2 月 26 日 下午 9:38 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1667976079 TimeWarpHardcoreZombies.pack

Made to be even more of a challenge.
wandering_shaman  [作者] 2019 年 2 月 21 日 下午 12:40 
TimeWarpZombies https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1654993841

This mod makes the ashigaru yari and bow units more challenging cannon fodder.
wandering_shaman  [作者] 2019 年 2 月 21 日 上午 9:42 
Best fights I have in this game is when I get caught unprepared. I love being outnumbered and outclassed especially when I lose because I always lose well. I want to be defeated I enjoy being caught off guard and hurt where I didn't see it coming. The problem is the A.I can't keep it up no matter how much I give it to beat me it just doesn't.
wandering_shaman  [作者] 2019 年 2 月 21 日 上午 9:27 
Take my BuildingMod.pack seems simple but its actually there to make the game harder it gives infinite money to everyone meaning the A.I can have bigger armies to be more of a challenge not less . Un-strategic is that your way of saying doesn't hand me the game?
wandering_shaman  [作者] 2019 年 2 月 21 日 上午 9:00 
Simple Than don't use them. You seem to think I made these for you.
Radscorpion 2019 年 2 月 21 日 上午 5:10 
You're making these mods so OP that it becomes un-strategic
wandering_shaman  [作者] 2019 年 2 月 18 日 下午 12:32 
Nerfing my mod doesn't nerf ninja. There are mods out there that remove agents from the game all together even the ones that clans start out with. I feel agents are more useful than generals myself. Generals are useful during conflict, agents are useful always. Armies don't need the Modded generals advantages to be effective either and agents will kill your 6 star generals without any mods.
wandering_shaman  [作者] 2019 年 2 月 18 日 下午 12:15 
But yeah I play expanded.pack with my TimeWarp mods and agent battles are where most of the difficulty comes from with expanded but with my L.O.S retainers for agents also have stealth detection you can keep tabs on where your enemy's ninja are and if you have your agents riding armies that have endless movement they can wipe out enemy agents with ease and then be moved out of any area of threat as well.