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Thanks for letting us know. I think I've recreated the issue, although generally it's best to submit a log (found in My Documents/Klei/Invisible Inc/logs, and overwritten at each launch, so you should back it up after you exit the game where you encountered a bug). It looks to be a compatibility issue with Age of Lever, assuming you have that mod. Did the guard perchance get "stuck" while moving earlier?
We'll get it fixed, stay tuned. Either on wodzu's end (who made Age of Lever) or ours or both.