Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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FG Party Item Upgrades
   
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1.129 MB
2018 年 10 月 28 日 下午 11:25
2019 年 2 月 6 日 下午 4:12
5 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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FG Party Item Upgrades

描述
BEFORE ENABLING
Before enabling, please ensure the following items that require updating are either in the active party or in the stash:
Thaos's Headdress
Dyrwoodan Mayoral Medallion
Night Market Amulet
Watershaper's Robe

If "Xoti's Sickle" already has the item enchant "Finality", then the existing item enchant will not be updated, and will not scale with Religion skill.

If you have not obtained these items yet, then this step is not required.

Summary
Provides upgrades to the existing party items.
Before enabling, please ensure the following items that require updating are either in the active party or in the stash:
Thaos's Headdress
Dyrwoodan Mayoral Medallion
Night Market Amulet
Watershaper's Robe
If "Xoti's Sickle" already has the item enchant "Finality", then the existing item enchant will not be updated, and will not scale with Religion skill.

Adjusts the following existing items:
Aloth’s Leather Armor
Keybreaker
Thaos’s Headdress
Saint’s War Armor
Dyrwoodan Mayoral Medallion
Night Market Amulet
Desgreza Breastplate
Five Suns Breastplate
Honor Guard Breastplate
Sharpshooter’s Garb
Serafen’s Padded Mail
Hand Mortar
Fire in the Hole
Watershaper’s Focus
Vestments of Gaun
Xoti’s Sickle
High Harbinger’s Robe

Adds a new item:
Tekēhu’s Robe

Recipe list and Item Enchant details are found at the following google doc
Recipe List and Item Enchant details[docs.google.com]

Compatability:
Incompatible with mods that adjust the previous items
Incompatible with mods that alter the base "Fine" quality enchantment for armors, and the "Finality" enchantment for Xoti's sickle.

Feedback:
Please comment if you feel things are too strong/too weak, or not flavourful enough.
15 条留言
FailGeek  [作者] 2021 年 5 月 30 日 下午 3:56 
Yeah, odd.
So the way the mod works regarding the Tekehu's robe is:
1) Modifies Tekehu's base equipment, replacing the standard Watershaper's Robe with Tekehu's robe. This affects him if he hasn't been spawned yet, i.e. if you haven't stepped into the Watershaper's Guild yet.
2) If enabled mid-run, runs a script (once, on area transition or load) that checks if there's a Watershaper's Robe in the active inventory (either equipped/in the bag of a person that is in party OR in the stash), removes it, and then gives the new robe to the party.
What I'll probably do in the future (I'm doing a rebalance, abuse contemplative reaping while it's there) is just set the replacement scripts to fire constantly, but stop when it succeeds once. Messy, but it'll prevent issues like this happening in the future.
Acanthaceae 2021 年 5 月 30 日 上午 6:44 
Ok, it must be another mod, but the only one I use that affects items is Una's Rarities. I disabled everything except this mod and found Tekehu's robe in the inventory.
FailGeek  [作者] 2021 年 5 月 28 日 下午 7:25 
I can't seem to replicate this. Do you have any other mods running?
Acanthaceae 2021 年 5 月 28 日 下午 2:46 
I also cannot find Tekehu's robe. He just has the default Watershaper's Robe.
FailGeek  [作者] 2021 年 3 月 30 日 下午 10:52 
(i've missed the previous comment asking about this, sorry shadowrunner)

Tekehu should start with the robe. If you have one of the original Watershaper's Robes that he comes with, it should be replaced with it when the item replacement script runs.
Broshroom 2021 年 3 月 30 日 下午 3:09 
Tekehu where the fricklefrackle is your robe?
肚脐眼插毛 2020 年 2 月 29 日 上午 3:53 
I can't find Tekēhu’s Robe.Where is it?
FailGeek  [作者] 2019 年 5 月 10 日 上午 5:10 
Just doing a quick console-ing and nothing seems to have changed internally? Should be okay. I'll probably do a minor pass (do not wait for this) just to make everything matches with the current data format but it should be okay.
Majber 2019 年 5 月 10 日 上午 12:41 
Can you please confirm or deny compatibility with latest patch? ( I dont want to break new game saves)
FailGeek  [作者] 2019 年 5 月 3 日 上午 2:52 
Each have a hidden enchantment that grants abilities that activate on the condition that they have the status effect granted by the other's enchantments, so you need to be wielding both guns.