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Rapporter et oversættelsesproblem











you might as it depends more on the weapons themself and not on the weaponframework (for example vanilla, weaponcore) or weaponframeworkaddon (for example vanilla+, rearths advanced combat systems) how much range a weapon has and i am prettty sure i already have seen vanilla+ weapons with 50+km range.
and i am pretty sure most of them have given them weapons with multiple km range or activly moved within theyre 2km area or got bad luck and theyre flight path was close enough to theyre position.
did myself a salvage only run (so no mining for any ressources and only scrappign stuff or using tradestation to get ressources) with parallax, imber, incon, toc, wreckage and reavers in the world and wasnt getting roastet by them if i didnt go after them and miscalculated and i gave them randomized weapons with the longes range ones reaching up to 5km in form of guided missiles and 2km in form of direct fire weapons via the weapon randomizer.
if imber and incon are a 2/10 with 10 the highest danger i would sort parallax on a 3 and reavers on a 5 with looking on all mes mods i tried over the years and theyre balancing, wreckage would come out on a 1/10 and toc as 0/10.
If IMBER is 3/5 difficulty then I think I'm looking for 1 or 2/5. Maybe a faction that doesn't have drone defense on their cargo or uses mostly just guns versus rockets and whatnot. Does that make sense?
i have a few that can be avoided if you want but can also be a challenge depending on which one you go after.
wreckage, imber, incon, parallax and toc
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2966429095
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802625870
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=973526550
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1135484957
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=445996030
and for a bit more challenge but also easily avoidable i would point towards reavers (just don use thrusters, jumpdrives or other ways to move vehicles around and turn off any signal sending equipment while hoping they stay atleast 2km away)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=525460808
Also I have problem where my friend hae neutral reputation with faction that supposed to be hostile. They are hostile to me since beggining (host) but then we noticed turrets don't aggro on my friend. He had to shoot them many times so they started war with him. Werid thing is, we are in the same faction. Any way to fix that?
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
sounds like a deeper look into it is needed.
i suggest you put together logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for problem reproduction) and provide them to the mes staff via the mes discord (link in moddescription).
if you want you can try the "standard first aid list" first and see if that one helps.