Space Engineers

Space Engineers

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Modular Encounters Systems
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Type: Mod
Mod category: NPC, Other
Filstørrelse:
Offentliggjort:
Opdateret:
23.859 MB
24. sep. 2018 kl. 10:25
30. aug. kl. 6:44
306 ændringsbemærkninger ( vis )

Abonner for at downloade
Modular Encounters Systems

I 2 samlinger af Meridius_IX / Lucas
Modular Encounters Collection
20 genstande
MES-Friendly Mods
57 genstande
Beskrivelse
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

What is Modular Encounters Systems?

This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system that NPCs can use to engage with players and the environment in unique ways. The mod was built to be compatible with existing NPC mods, while also providing new and powerful options to add extra variety and control to how NPC grids appear in the game.

Simply run this mod with any other mod(s) that add NPC grid encounter content (Eg: Reddit Custom Encounters, Air Traffic, Surface Occupation, Etc). This mod will identify the spawn groups included in those mods, regardless of whether or not they were setup to use the advanced features of this mod.

Because this mod is a framework, it does not add any NPC encounters to your world if you load it by itself.


Why Was This Mod Created?

Previously, this mod was two separate framework mods called Modular Encounters Spawner and RivalAI. Previous to those mods, there were two older framework mods that controlled spawning for Planetary Cargo Ships and Planetary Installations.

All of these framework mods were difficult to manage as separate mods, so a decision was made to merge them all into a single framework. Not only does this make it incredibly easier to maintain the project, but it also makes it a lot easier to create new features for use in future NPC encounter mods.

This new single framework was designed to be backwards compatible with all existing NPC encounter mods that were using the older frameworks. Because this framework replaces the limited functionality of some in-game spawning systems, the following world options will be Automatically Turned Off when using this framework:
  • Cargo Ships
  • Random Encounters
  • Enable Wolves (If Planet Creature Spawner Option or Addon is used)
  • Enable Spiders (If Planet Creature Spawner Option or Addon is used)

What Does This Mod Handle?

This mod will take care of the spawning and despawning of several types of NPC grids.
  • Space Cargo Ships - These encounters are one of the oldest types of NPC Grid Encounters. They appear near player proximity every so often and travel in a fixed path for a while before despawning.

  • Lunar Cargo Ships - This is a new type of encounter. These encounters are essentially the same as Space Cargo Ships, however they will only appear near players that are within a shallow gravity field (Eg: Moons).

  • Planetary Cargo Ships - These encounters are similar to Lunar Cargo Ships, only they will appear close to the surface of larger planets.

  • Gravity Cargo Ships - These encounters are similar to Planetary Cargo Ships, however they will only appear in the zone where a larger planet's gravity begins to diminish.

  • Random Encounters - These encounters are discovered as players explore the game world. One change that has been made to these encounters is that they're no longer tied to the world seed in regards to how they appear, but now use the player travel distance and a timer (similar to Planetary Installations).

  • Planetary Installations - These encounters appear on the surface of planets as static grids / stations. They appear as players travel and explore the surface of the planet.

  • Boss Encounters - This is a new type of encounter. When this spawn is triggered, a GPS marker is created near the player. Once the player approaches the GPS marker, a difficult NPC encounter will appear.

  • Static Encounters - These encounters will only spawn once in the world, and will always spawn at a specific set of coordinates in the world. These are useful for scenario builders.

  • Creatures and Bots - These encounters are Character based NPCs that will often spawn and attack the player from the planet surface. Wolves and Spiders fall into this category.

The new encounters (factorium) use new vanilla spawning systems that are not managed by MES. So whether or not these new encounters appear or not will be entirely controlled through your regular game settings.

Other Compatibilities

The framework also adds several APIs from other popular mods so that encounter mods can take advantage of their added functionality. This includes (but isn't limited to) the following:

Configuration and Modding

This framework contains several configurations and tools for administrators and modders. The majority of the details can be found at the Modular Encounters Systems Wiki, located Here[github.com]


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Because this mod is used as a dependency by many other mods, it will likely auto-load this mod with any cloned instance - which will cause unstable behavior as a result of 2 instances of the spawner running. If this is not respected, I will exercise my right as the original creator and file DMCA notices against infringing copies at my discretion.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]



“Copyright 2018 Meridius_IX / Lucas. This item is not authorized for posting on Steam, except under the Steam account named Meridius_IX / Lucas”






Oprindeligt skrevet af CptArthur:
Regarding the fieldwork bug where vanilla cargo ships appear to be immobile, we are looking into it. However, it looks like there may not be a permanent solution available that works for everyone.

In the meantime, I recommend using the following mods:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=888457381
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=888457124

I have not yet tested this but you can also try:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523656693&searchtext=mes+fix
Steam Workshop::[MES] New Vanilla Cargo Ships Quick Fix



Populære diskussioner Vis alle (153)
2
26. okt. kl. 0:24
Wolves not dropping meat only construction parts
blitza700
9
2. juni kl. 19:04
Vanilla Cargo Ships not working as intended
Grebanton1234
20
1. juli kl. 13:14
Nothing is Spawning except CIVIL stuff
xXspeedfistXxD
3.236 kommentarer
Abisius Xarvenius Carbensius 11. nov. kl. 11:04 
@SpaceGhost
you might as it depends more on the weapons themself and not on the weaponframework (for example vanilla, weaponcore) or weaponframeworkaddon (for example vanilla+, rearths advanced combat systems) how much range a weapon has and i am prettty sure i already have seen vanilla+ weapons with 50+km range.
SpaceGhost 11. nov. kl. 10:25 
@abisius, thanks for all the info. That helps out a lot. We're running Vanilla+ instead of WC so maybe we won't have the same issues. Or maybe we will? haha
Abisius Xarvenius Carbensius 11. nov. kl. 8:07 
@SpaceGhost
and i am pretty sure most of them have given them weapons with multiple km range or activly moved within theyre 2km area or got bad luck and theyre flight path was close enough to theyre position.

did myself a salvage only run (so no mining for any ressources and only scrappign stuff or using tradestation to get ressources) with parallax, imber, incon, toc, wreckage and reavers in the world and wasnt getting roastet by them if i didnt go after them and miscalculated and i gave them randomized weapons with the longes range ones reaching up to 5km in form of guided missiles and 2km in form of direct fire weapons via the weapon randomizer.

if imber and incon are a 2/10 with 10 the highest danger i would sort parallax on a 3 and reavers on a 5 with looking on all mes mods i tried over the years and theyre balancing, wreckage would come out on a 1/10 and toc as 0/10.
SpaceGhost 11. nov. kl. 7:37 
Parallax has a lot of comments of people just starting out and getting pounded by them as they fly over. I have the other ones right now(except Reavers).

If IMBER is 3/5 difficulty then I think I'm looking for 1 or 2/5. Maybe a faction that doesn't have drone defense on their cargo or uses mostly just guns versus rockets and whatnot. Does that make sense?
Abisius Xarvenius Carbensius 11. nov. kl. 7:18 
@SpaceGhost
i have a few that can be avoided if you want but can also be a challenge depending on which one you go after.
wreckage, imber, incon, parallax and toc

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2966429095
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802625870
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=973526550
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1135484957
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=445996030

and for a bit more challenge but also easily avoidable i would point towards reavers (just don use thrusters, jumpdrives or other ways to move vehicles around and turn off any signal sending equipment while hoping they stay atleast 2km away)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=525460808
SpaceGhost 11. nov. kl. 7:02 
Anyone know of updated MES factions that are good for beginner level fighting? My guys are all fairly new to SE and I want to get them up to speed with an easier faction/easier encounters before we go taking on some of the big boys.
Skaidri 30. okt. kl. 0:20 
I checked with admin tools and it seems that there are npc spawned around my world but they are all destroyed/crashed, seems like AI isn't working as intened or is it normal?

Also I have problem where my friend hae neutral reputation with faction that supposed to be hostile. They are hostile to me since beggining (host) but then we noticed turrets don't aggro on my friend. He had to shoot them many times so they started war with him. Werid thing is, we are in the same faction. Any way to fix that?
Abisius Xarvenius Carbensius 23. okt. kl. 11:50 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 23. okt. kl. 11:50 
@Jack6366 (AFO)
sounds like a deeper look into it is needed.
i suggest you put together logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for problem reproduction) and provide them to the mes staff via the mes discord (link in moddescription).

if you want you can try the "standard first aid list" first and see if that one helps.
Jack6366 (AFO) 23. okt. kl. 11:10 
@Abisius Xarvenius Carbensius I dont know man. Game will freeze for about a second every 10-20 secons, nothing happens or spawns. Shift F1 console says it is MES slowing the game/world down. Only happens in one spot on a platform next to my base which is weird.