安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Youtube 上 



Though, it would likely be possible to simply import scans of the newer rulebook and replace the one on table with that. Or simply remove the table's rulebook and share the pdf of the new version with your group; there's nothing that strictly demands the pdf be on the table itself.
All of the elements on table should still work with the newer ruleset, I believe. With the possible exception of the character sheets. But...we can't actually update those even if we had the time to. They were custom-made by Violaceous, but...sadly, he has since passed away.
The Dungeon Tiles are just meant to be placed manually, yes. Of course, the DM can simply shuffle the bag first so they don't know what they are drawing beforehand.
also, how does dungeon generation work? is it up to the storyteller to manually place each tile on the playmat freehand? thanks!