Space Engineers

Space Engineers

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[EEM] Exploration Enhancement Mod - Unstable
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Type: Mod
文件大小
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更新日期
400.929 MB
2018 年 9 月 9 日 下午 1:59
5 月 24 日 下午 1:04
44 项改动说明 ( 查看 )

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[EEM] Exploration Enhancement Mod - Unstable

描述
This is the unstable / development branch for [EEM] Exploration Enhancement Mod.

The original can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=531659576

It is highly advised to use this mod only to test your worlds for upcoming content enhancement to the main EEM branch. This branch is subject to updates at any time. These updates may contain debug outputs or just completely not work for whatever reason.

Feedback and bug reports should be routed to the proper channels in the EEM Discord: https://discord.gg/PNtpMyw

Mod version: 1.4.8
* Fix for PiratePCU settings not obeying global ignore rules. Default is now 3x global or 1M if no global limit.

KNOWN ISSUES
* MES occasionally overwrites EEM faction assignments for ships


**** Knowledge! ****

Just because I get asked this what feels like 10 times a day between here, Core, and Discord:

-- Question --

Help! Nothing is spawning!

-- Answer --

EEM uses the SE spawn system to spawn it's ships. Encounters are tied to Asteroid spawns, Cargo Ship spawns are on a 6? minute timer if not modified by some mod. World / game seed has some magic sauce in the formula. Not all ships let you know they are there as well (intentionally).

Increase your sync / view distance (10k min), fly around more, pray to the RNG gods, or just play the game and see what happens (aka, don't try to force it) - those are really the only bits of advice I can give you outside of rerolling your world and try to get a better seed. If you reroll your world, bump your asteroid density to max. When I say they are tied with encounter spawn, I mean the more asteroids, the more encounters.


** Disclaimer ** Unless you're on the Authors list for EEM, do not republish our work without express permission.
207 条留言
Thraxus  [作者] 9 月 29 日 下午 11:48 
Yes, this branch does not need MES at all.
UnSayableStorm 9 月 27 日 下午 2:23 
This branch functions without MES?
Davv 9 月 25 日 上午 1:12 
Thank you very much!
Thraxus  [作者] 9 月 24 日 下午 12:01 
Apologies, I missed the question on the 15th -- I have had zero reports of anything in EEM not working with Apex.
Davv 9 月 24 日 上午 11:45 
Upping question of person below. Does it?
scott.lidstone 9 月 15 日 下午 2:05 
Anyone know if this works with the new Apex update?
Thraxus  [作者] 5 月 24 日 下午 1:09 
Updated to fix a few bugs and reduce log noise.
Thraxus  [作者] 5 月 7 日 下午 12:04 
Leonser hates the moon, so he never made a lander for it. Bitter the US won the space race I reckon.
BaiLu 5 月 2 日 上午 9:57 
Me too
BONANGER1 4 月 27 日 下午 1:16 
why is the moon start gone when using this mod? every other planet is avaible just not the moon