Divinity: Original Sin 2

Divinity: Original Sin 2

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Minimal Vitality Scaling
   
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2018 年 8 月 31 日 下午 7:54
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Minimal Vitality Scaling

描述
Reduces scaling of vitality to 4% + 5 points per level. This makes for a DnD-esque level of scaling, with numbers reaching a few hundred in high levels, rather than thousands. All numbers scale around vitality. This does not affect balance in any way, other than making you have to upgrade your gear less often.

NOTE: If you're unsure about using this mod, I recommend you start with the Reduced Vitality Bloat mod, which doesn't reduce numbers quite as much as this mod. You can go to this mod from that mod, but it's best not to go from this mod to that one (or back to vanilla), if you can help it, since enemies may not recover their health if reverting to default values.

The definitive edition reduced vitality scaling somewhat, but not too significantly.
14 条留言
Morthwyl 2023 年 1 月 26 日 下午 6:13 
Way to make this compatible with GM mode?
Mr.Zhang 2022 年 12 月 15 日 下午 10:53 
thanks bro!:steamhappy:
Sam 2019 年 1 月 28 日 下午 11:13 
@fulf Are you sure that isn't the fight you are meant to lose and get taken to seperate parts of the cave?
fulf 2018 年 12 月 10 日 下午 1:11 
I love the idea of this mod, but I'm having problems mid-act II with the way damage seems to be scaling.
Because of increasing attributes it starts to feel like damage scales much higher than armor, which creates some pretty notable problems with hard CCs and other statuses when enemies can destroy all your armor in one turn, even with a shield and decent armor.
3 members of my level 11 party got instantly frozen by a fight with 3 voidwoken in Mordus' cave.
Playing Tactician.
Nicol Bolas 2018 年 11 月 7 日 上午 11:00 
could you make this avalible for gm mode?
narcissu 2018 年 10 月 11 日 下午 7:50 
have effect on armors and weapons?
S I L E N C E R 2018 年 9 月 29 日 下午 3:40 
Hi, baardvaark! I have RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Grim Duck 2018 年 9 月 18 日 下午 9:37 
GREAT MOD THX!
ottum 2018 年 9 月 6 日 上午 11:44 
For anyone wanting to customize this mod to their preferences, I made a guide: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1505037546
ottum 2018 年 9 月 6 日 上午 10:17 
With straight linear scaling (no exponentials), I suppose you get "diminishing returns" per-level in terms of pure HP/stats (like going from 3000 hp to 3100 hp at level 20) but as you get to later levels in this game you're also getting cool skills-n-shit. It makes sense for later levels to be more about refining "skill" and less about beefing stats.