安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Thank you very much
Also, note the comment from Real Rope below, where he had to find a different file with other key values in order to fix spell values not scaling properly, evidently.
It's been a really long time since I played this game at all, so I'm definitely out-of-touch with modding it. :P
First off, the comment that was written that mentions a "0.07" value was written by StZoO, not by me. I think the scaling values he's using are the default ones for the Reduced Number Bloat mod.
He used
key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.07"
My preferred way of customizing my version of this mod is to make it so that there's NO scaling (or very little). As in: I like making it so that leveling up doesn't increase your HP at all aside from any Constitution you buy. For NO scaling, it's very straightforward that I set the "Expected damage boost from weapon ability per level" value to 0, as I mention at the end of this guide.