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Reason of that is simple: you need 2x more exp. points for new level with my mod so if you activate it your level is reduced but already used skill points are untouched. So for example: default game at level 10 gives you 10 skill points, and with YAEM you'll get only level 5 and only 5 points with same amount of exp. points. So if you started with level 10 you're 5 points ahead because of that and you won't get any new skill points until you reach level 10 with YAEM. I can't do anything about it, sorry.
Im looking for some realistics economy mod. I tired get 80K euro for 1,5k km route and get bilions euro and hundreds drivers in lest than few days :(
I found mod Economy Overhaul and works ok, but....I thinking is unbalanced, because for ferryboat price I pay 2300 euro when I get 2350 for job. So after all im losing my money.
This mod looks very nice in fact I use ProMods, but my questrion is, that ferryboats route are balanced in this mod?
In the meantime I have decided to try the full experience even though I was a bit scared. Created a new driver, completed three quick orders but was fined because of a crash accident so in the end earned $50 after a game's day of work.
Hm, looks like I gotta be really careful lol. But so far I like it.
I think it's because the harder the money/exp grind gets, the less 'arcade' feels the game itself. So as a result it becomes a better simulator.
Trying out the mod, and got a problem here.
I'm using ProMods 2.40, and it's only compatible with ETS 1.34 yet. So I'm using the following mod order:
* Yet Another Economy Mod Lite for Promods & TSM fix
* Yet Another Economy Mod for Promods
* ProMods
The problem is that the game crashes on load. It seems this might be because everything here is for ETS 1.34 except 'Yet Another Economy Mod Lite for Promods & TSM fix' which is for ETS 1.35.
I wonder why the fix which targets ProMods requires ETS 1.35 while ProMods itself only support ETS 1.34. But maybe I'm doing something wrong?