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"HAL Autopilots",
"hal_posKey",
["Position Hold","Key for activating position hold autopilot. (Heli and VTOL Only)"],
{
_v = vehicle player;
if(driver _v == player)then{
if(!(_v getVariable ["hal_autopilotpos",false]))then{
if(_v isKindOf "Plane")then{
//no position hold for fixed wing
};
if(_v isKindOf "VTOL_Base_F")then{
[_v] spawn HAL_fnc_AutoPos_H;
};
if(_v isKindOf "Helicopter")then{
[_v] spawn HAL_fnc_AutoPos_H;
};
}else{
_v setVariable ["hal_autopilotpos",false];
};
};
}, //fire on key down
{}//, //fire on key up, none here
//[DIK,[false,false,false]]
] call CBA_fnc_addKeybind;
I found a bug in your mod, as you cannot disengage "Velocity hold autopilot" on helicopters.
In fact in your cba_keybinds.sqf, you're checking the wrong variable in "hal_attKey" to allow to disengage.
You should replace the references to "hal_autopilotpos" to "hal_autopilotatt".
It seems you just made a bad copy/paste from the hold pos function :)
For reference, here's the working code you can paste :
p.s. tried the mod in editor, it's fantastic. I loved that I could orbit targets and steady things out while I sling loaded.