Stonehearth

Stonehearth

84 个评价
Obligation/Timer Tracker
   
奖励
收藏
已收藏
取消收藏
标签: UI, timers, consumables
文件大小
发表于
更新日期
19.100 KB
2018 年 7 月 5 日 上午 11:53
2020 年 5 月 25 日 上午 2:19
15 项改动说明 ( 查看 )

订阅以下载
Obligation/Timer Tracker

描述
The end goal is for this mod to track all timer-based events for you. For now, it tracks your consumable potions and trading stalls with the ability to use or auto-use them. Consumables of different types will only show up once the player has acquired one of them, and can be hidden by shift+right-clicking them.
19 条留言
Paul the Great  [作者] 2023 年 2 月 22 日 上午 11:52 
With debugtools enabled, open the lua console and run the following line of code:
obligationtracker.obligation_tracker:save_settings('player_1', {window_location = 'top: 0px; left: 500px;'})
Then press F5 to reload the ui.
Derek_ 2023 年 2 月 22 日 上午 10:11 
Hello, the State presenting an error in which the table to activate the consumables appears behind the clock, it does not allow me to move or do anything, despite having the potions and market tables, at the beginning of the game I moved the table the table Because I thought it was going to expand, but in the end this happened, is there any way to fix it?
Andreal_Vox 2022 年 8 月 27 日 下午 3:27 
ok thanks, I haven't looked in the ACE discord for quite some time as I was away from the game for like a year.
Paul the Great  [作者] 2022 年 8 月 27 日 下午 12:17 
Yes, there's a disclaimer on its listing in the ACE Discord that that feature no longer works with the ACE tonic changes from some months ago. Everything else about the mod still works fine, so I haven't explicitly marked it as incompatible with ACE yet, but eventually all of its functionality will either be absorbed into ACE or made incompatible/irrelevant by ACE changes.
Andreal_Vox 2022 年 8 月 27 日 上午 10:45 
Um, so when I make Energy Tonics and set to "Auto Use On Cooldown" it will simply just consume ALL of them at once. I have to manually click to use them from up top otherwise they just get used once in storage.
Andreal_Vox 2020 年 5 月 13 日 上午 6:52 
funny that worked, but not when they moved it. immediately after the order to move it, they didn't have to touch it I cancelled the task before hand. it shows now at least.
Andreal_Vox 2020 年 5 月 13 日 上午 5:52 
@Banto you mean like actually "move" the item onto the ground? it's on the floor now in a stockpile. I'll try
Banto 2020 年 5 月 13 日 上午 5:40 
I actually had to place one of them on the ground one time before i was able to use them with the new mod update.
Andreal_Vox 2020 年 5 月 13 日 上午 3:08 
well I have energy tonics now and had to manually use them since it still doesn't pop up? idk
Paul the Great  [作者] 2020 年 5 月 13 日 上午 1:05 
"Consumables of different types will only show up once the player has acquired one of them, and can be hidden by shift+right-clicking them." Do you have any consumables or trading stalls in your town? In a new game you wouldn't have any unless you brought them through with a reembark (or some custom starting items).