边缘世界 RimWorld

边缘世界 RimWorld

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[B18] Backup Generators
   
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2.500 MB
2018 年 3 月 24 日 上午 7:36
2018 年 4 月 9 日 下午 7:53
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[B18] Backup Generators

描述
Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted.

REQUIREMENT: HugsLib

Newer! B19 version is here!

New! Check out BaRKy's awesome mod showcase video!

Features
--------------------------------
* Generators start producing power when connected reserves are critically low (<= 200 Wd) and stop when reserves exceed 1000 Wd or their power is flicked off/on
* Brand new art! Uranium version! Thanks, Xsile!
* Configurable low and high reserve values in mod settings. Thanks, Herbiems89!

Specifics
--------------------------------
* Each generator type should appear in the Power category when the research requirements are fulfilled
* Generators consume some fuel even when idling, although less than power-producing Vanilla fueled generators

Wood:
* 1200W
* 75 capacity
* 5 days active
* 2 quadrums 7 days idle
* Electricity, Batteries to unlock
* 150 Steel, 6 Component to build

Chemfuel:
* 2100W
* 75 capacity
* 7 1/2 days active
* 1 year 2 quadrums idle
* Refining, Microelectronics Basics to unlock
* 200 Steel, 8 Component to build

Mobile Chemfuel:
* 900W
* 20 capacity
* 1 1/3 days active
* 12 1/2 days idle
* Refining, Microelectronics Basics to unlock
* 80 Steel, 4 Component to build

Uranium:
* 4000W
* 1 capacity
* 10 days active
* 2 years idle
* MultiAnalyzer and Component Assembly to unlock
* 250 Plasteel, 150 Steel, 10 Component, 10 Uranium to build

Mobile Uranium:
* 1800W
* 1 capacity
* 5 days active
* 1 year idle
* MultiAnalyzer and Component Assembly to unlock
* 80 Plasteel, 60 Steel, 6 Component, 5 Uranium to build


Feedback Welcome
--------------------------------
Let us know if there are bugs, balance issues, or features you'd like to see!

Change Log
-------------------------------------------------------------------------------------------

2018/03/21, 1.4.1: Mod showcase video link, tuning
* Thanks to Fistandantillus7 for the research balancing!
* Lowered uranium build costs
* Documentation FINALLY shored up to be accurate *ashamed lemur*
* Reversed this change log

-------------------------------------------------------------------------------------------
2018/03/21, 1.4.0: B18 support, HugsLib added for configurable settings
* Special thanks to Herbiems89 for these updates!

-------------------------------------------------------------------------------------------
2018/03/20, 1.4: B18 Support and Settings
* Adds support for B18
* Low and High Power Thresholds can now be configured via ingame Mod Settings Menu

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2017/08/01, 1.3.1: Generators work without batteries!
* Also, TL;DR documentation

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2017/07/30, 1.3: Updated size/graphics and tuning
* Thanks to Xsile for new graphics and adjustments!

-------------------------------------------------------------------------------------------
2017/07/14, 1.2.2: A17 support
* Thanks to ProximityMicrowave for beating me to the punch!

-------------------------------------------------------------------------------------------
2017/04/08, 1.2.1: Behavior additions
* Generators can now be minified, i.e. installed/uninstalled
* Since they generate some amount of heat, the heater hinting shows when placing generators
* Documentation flub on 1.2


Roadmap
--------------------------------
* Animations!
* Size and orientation changes, TBD
* Other options?

License
--------------------------------
Please feel free to pull this apart and make any derivative work you like as long as it's not a straight copy to claim this work as your own. Attribution is not required but is always appreciated.
22 条留言
Tarnation LLC  [作者] 2018 年 9 月 7 日 下午 6:58 
Hi all, thank you for your patience. The B19 version is ready. Please let me know if you have any issues! Only XML updates required this go-around.
TX / Paddan 2018 年 9 月 6 日 上午 11:45 
Dare Arkin - Trust me, you are not the only one who realized how much this was needed.
Thanks Damnation, for working on it.
Tarnation LLC  [作者] 2018 年 9 月 4 日 上午 8:21 
That is great to hear, thank you! I'll see if I can knock it out this week.
Dare Arkin 2018 年 9 月 4 日 上午 12:04 
So, not to be "That guy" but is there a plan to update these? This things rule and I didn't realize how much I depended on them.
Tarnation LLC  [作者] 2018 年 4 月 9 日 下午 7:58 
Updates! Research rebalancing thanks to @Fistandantillus7, reduced uranium requirements, updated documentation for accuracy.
MaTsuYama 2018 年 4 月 1 日 上午 11:46 
i tried mod very nice idea and perfect addition to game. than you. :2017stickycrab:
Sato Monster 2018 年 3 月 31 日 下午 9:59 
You can also find certain other mods to implement structures that negate solar flares, but if I recall it pulls 25K watts when it's active (during the flare).
Tarnation LLC  [作者] 2018 年 3 月 30 日 上午 9:16 
Unfortunately, solar flares knock out all power grids for the entire duration. As far as I know the only way around them is to disable them in the scenario editor at the beginning of the game.
BrokenBanana69 2018 年 3 月 30 日 上午 8:42 
will this save my hydroponics in the event of a solar flare?
Jxedan_Ali 2018 年 3 月 30 日 上午 7:35 
really good idea keep up the good work