Garry's Mod

Garry's Mod

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Ballermine Launcher
   
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素材类型: 插件
文件大小
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更新日期
2.051 MB
2013 年 3 月 13 日 上午 8:19
2014 年 1 月 3 日 上午 5:25
2 项改动说明 ( 查看 )

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Ballermine Launcher

描述
It's back from GMod13 Beta! I have fixed some stuff since. NOW 100% WORKING WHEN STUCK TO RAGDOLLS, AND NO ERRORS AS OF JAN 2014!

How to use:

Pressing (and holding) Primary Attack once shoots Ballermines continuously, pressing Primary again detonates them all simultaneously. Secondary Attack changes the fire mode. There are 3:

1) Regular fire mode: Shoots regular ball-shaped mines ( "Ballermines" )
2) Guided fire mode: Shoots out Ballermines that follow a laser from your gun.
3) Sticky fire mode: Shoots Ballermines that stick to things

Caution: Ballermines IMMEDIATELY explode when they come into contact with a player or NPC. Sticky Ballermines will also detonate if the object that they are stuck to is removed or broken.

Please report any bugs HERE

CREDITS:

Lua Coding - Me
World and View Models - Kuma Games
Ballermine Model - Dav0r's Hoverball Model
Model Retextures - Me, again
热门讨论 查看全部(1)
2
2024 年 3 月 17 日 下午 1:27
BUGS
iiʞƨmmiᗡ
32 条留言
Miso Strange 2015 年 4 月 17 日 上午 4:08 
you should change it too left click shoots, right click detonates, and e + left click or right click or r changes mode, because you havent used r, and i think this would further expand quality, quantity, and expand further potential. i know it is awesome already, but it still has lots of potential!
B2B InsaneScientist 2015 年 3 月 15 日 上午 8:18 
No longer works - Starts with an empty ammo
Diva Dan 2014 年 12 月 1 日 上午 5:07 
i feels like that is the pre-released grenade launcher animations of l4d2
Rukrio, apparently a paid actor 2014 年 9 月 7 日 下午 1:51 
out of curiosity, ever considered making it use a custom ammo? because that would be baller. sorry, had to make the pun. either way, this is a good swep, even if it's ammotype is "none".
iiʞƨmmiᗡ  [作者] 2014 年 1 月 3 日 上午 5:29 
I fixed the errors a while ago, got mad at Workshop being slow, stored the mod somewhere on my net drive, and forgot about it for months... sorry. It turns out that another bug was happening as of recently: stickies crash the game when stuck to breakable/explosive ents and detonated.

So all the crap should be fixed... AND the stickies now properly move with the ragdolls that they are stuck to.
Bug Boss 2013 年 11 月 18 日 上午 10:40 
its causing errors (i cant identify what however it causes minor lag)
The Doomsdayzoner 2013 年 11 月 7 日 上午 10:49 
how to refill an amo of this weapon?
The Ozzinator 2013 年 10 月 14 日 下午 7:52 
[Ballermine Launcher] lua/entities/sent_baller/init.lua:7: attempt to index field 'Entity' (a nil value)
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101

Timer Failed! [Simple][@lua/ent

Happens randomly.
๖ۣۜPyros 2013 年 9 月 29 日 下午 1:29 
FIRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRR (shoots 100000 mines) EHEHHEHEHE.....KA-
BIIIIIIIIIIIIIIIIIIM
๖ۣۜPyros 2013 年 9 月 29 日 下午 1:28 
I'm gonna imitate the Demoman from TF2 with this shit. XD