Garry's Mod

Garry's Mod

Ballermine Launcher
32 条留言
Miso Strange 2015 年 4 月 17 日 上午 4:08 
you should change it too left click shoots, right click detonates, and e + left click or right click or r changes mode, because you havent used r, and i think this would further expand quality, quantity, and expand further potential. i know it is awesome already, but it still has lots of potential!
B2B InsaneScientist 2015 年 3 月 15 日 上午 8:18 
No longer works - Starts with an empty ammo
Diva Dan 2014 年 12 月 1 日 上午 5:07 
i feels like that is the pre-released grenade launcher animations of l4d2
Rukrio, apparently a paid actor 2014 年 9 月 7 日 下午 1:51 
out of curiosity, ever considered making it use a custom ammo? because that would be baller. sorry, had to make the pun. either way, this is a good swep, even if it's ammotype is "none".
iiʞƨmmiᗡ  [作者] 2014 年 1 月 3 日 上午 5:29 
I fixed the errors a while ago, got mad at Workshop being slow, stored the mod somewhere on my net drive, and forgot about it for months... sorry. It turns out that another bug was happening as of recently: stickies crash the game when stuck to breakable/explosive ents and detonated.

So all the crap should be fixed... AND the stickies now properly move with the ragdolls that they are stuck to.
Bug Boss 2013 年 11 月 18 日 上午 10:40 
its causing errors (i cant identify what however it causes minor lag)
The Doomsdayzoner 2013 年 11 月 7 日 上午 10:49 
how to refill an amo of this weapon?
The Ozzinator 2013 年 10 月 14 日 下午 7:52 
[Ballermine Launcher] lua/entities/sent_baller/init.lua:7: attempt to index field 'Entity' (a nil value)
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101

Timer Failed! [Simple][@lua/ent

Happens randomly.
๖ۣۜPyros 2013 年 9 月 29 日 下午 1:29 
FIRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRR (shoots 100000 mines) EHEHHEHEHE.....KA-
BIIIIIIIIIIIIIIIIIIM
๖ۣۜPyros 2013 年 9 月 29 日 下午 1:28 
I'm gonna imitate the Demoman from TF2 with this shit. XD
Kars Accident 2013 年 9 月 9 日 下午 10:00 
A short time after I fire this pops up in the console


[Ballermine Launcher] lua/entities/sent_baller/init.lua:7: attempt to index field 'Entity' (a nil value)
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101

Timer Failed! [Simple][@lua/entities/sent_baller/init.lua (line 104)]
skramz head 2013 年 7 月 5 日 下午 5:32 
it looks like the grnade launcher from left 4 dead 2 and the look like ellis hands
LORD_DEATHv11 2013 年 4 月 8 日 下午 7:56 
A problem with sticky fire mode
[Ballermine Launcher] lua/entities/sent_baller/init.lua:7: attempt to index field 'Entity' (a nil value)
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101

T
iiʞƨmmiᗡ  [作者] 2013 年 3 月 25 日 下午 10:21 
Yes frosty. Unfortunately NPC's pretty much use +attack the whole time and no -attack. You have to dissapear from a firing NPC's view, reappear, and the second time they shoot will be the point at which the mines detonate.
Unless I play around with the fire modes... hold that thought
FrostyAvo 2013 年 3 月 24 日 上午 2:25 
I tried giving an NPC this, it worked great except he wasn't able to detonate the mines on his own.
アエリ (Aeri) 2013 年 3 月 21 日 下午 2:22 
i wish the detonation was a diff key, So i cuold use it more like the TF2 sticy launcher
Goblingoyim 2013 年 3 月 18 日 下午 9:21 
how come i cant see the balls that it shoots
iiʞƨmmiᗡ  [作者] 2013 年 3 月 18 日 下午 8:46 
kirstyco24, this wasn't an official GMod13 weapon. I made this for GMod13 Beta but didn't upload the one for the finished GMod13's workshop until now..
TRON 2013 年 3 月 17 日 上午 6:44 
i love the guided fire mode because i like having the ability to send bombs wherever i want them to go and have the bombs follow the laser like pets (lol "pet" bombs!)
Goblingoyim 2013 年 3 月 16 日 下午 4:33 
WOW JUST WOW. i wonder why they cut this from gmod 13
Velvet 2013 年 3 月 15 日 下午 5:56 
this is awesome.
Warmth Hero BUNDLEMAN 2013 年 3 月 15 日 下午 4:53 
The hands in the viewmodel look like the ones from Doom 3, anyone else see a resemblance or is it just me?
iiʞƨmmiᗡ  [作者] 2013 年 3 月 14 日 下午 5:12 
Also another issue: the ammo is a default HL field, it is separate. the only way to get ammo is to spawn the weapon itself with the Spawner tool and pick it up. I also like the ideas GuardianTempest suggests. So here's a scratchboard of some stuff I might do next:
-Ammo SENT
-Knockback for grenade jumps
-A way to toggle self damage (?) -- I was thinking about that earlier
-No hud damage effects if self-damage wasn't taken (maybe keep the ear ringing)
Tangerine 2013 年 3 月 14 日 下午 3:01 
Wow, it's the grenade launcher from Kuma War. I use to play that extensively several years ago.
dr doggonem michael 2013 年 3 月 14 日 下午 2:02 
looks pretty good but i dont like how black is it O_0 and the gnad scope not the front one the one a litte back from that and the hand but its a good weapon
smoughsJumpShot 2013 年 3 月 14 日 下午 1:02 
i can't see the ballermine all i can see is its shadow
GuardianTempest 2013 年 3 月 14 日 上午 9:29 
Awesome weapon, it feels like the Demoman's grenade launcher. While I appreciate the lack of self-damage, can you still allow self-knockback, at least on the sticky setting? I'd like to do some mad jumps.
iiʞƨmmiᗡ  [作者] 2013 年 3 月 14 日 上午 8:40 
No problem :) I didn't just bring it over, I made it. A reupload was neccessary to use it in the normal GMod13 release.
As for mines not showing up at all, please report this, along with what your console says..
Uncle Badass 2013 年 3 月 14 日 上午 7:47 
I loved this in the beta, thanks for bringing it over.
Angry Moustached German Man 2013 年 3 月 14 日 上午 4:45 
can you see the ellis hands... its him
blastingagent1 2013 年 3 月 13 日 下午 7:17 
mine do and i have one thing to say, this thing is the coolest
Nexhin 2013 年 3 月 13 日 下午 2:02 
For the notice, the mines don't show up.
Like, at all.