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The Memphis objective fulfills two purposes:
1. Make the player interested in this area of the map if they didn't start in Nashville.
2. Make the player think about keeping the Tool Factory in Chicago instead of simply razing it when they can afford to build a different factory that will be "more useful" in the long term.
Without knowing your general approach I can't advise on specifics for Memphis. It's not meant to be a challenging task.
is this still playable in 2024 ?
any tips for Memphis objective/priority?
thanks
Game version 1.14 introduced a mechanic change: passengers that will take that route as part of a longer journey are no longer counted for this sort of task.
I would highly recommend playing this in version 1.13 by selecting "Legacy" branch in your library -> game properties.
I have always believed that this mechanic change in 1.14 was unintended. It has been over a year now..... I'm cautiously optimistic that in any future update the original mechanic will be restored.
When making this I was disappointed to find out that there is no end-game page for community-made scenarios. The game has no reaction if you do well or not. I don't mind if you ignore this task.
I balanced tasks so that they should be completed in half the given time. So realistic this is a 30 year game. Thanks to the change, research will be static for the last 10.
Let me think about what to do. At least I will put notice for the player. Do you think it can be strategic that the player should finish up what research he wants before 1860?
PS. With Musuems and the right Chief Engineer it's possible to get 100+ monthly points.