Railway Empire

Railway Empire

Chicago Billionaire
21 条留言
gardlt  [作者] 2024 年 7 月 24 日 下午 9:15 
Yes. It's playable. The issue I mentioned in my previous post was fixed in time. Thanks for the ping, I removed the notice for that. When I made the map we didn't have Promoters in the game. Using those will make the map easier.

The Memphis objective fulfills two purposes:
1. Make the player interested in this area of the map if they didn't start in Nashville.
2. Make the player think about keeping the Tool Factory in Chicago instead of simply razing it when they can afford to build a different factory that will be "more useful" in the long term.

Without knowing your general approach I can't advise on specifics for Memphis. It's not meant to be a challenging task.
longin 2024 年 7 月 24 日 下午 12:43 
Hi gardlt ,
is this still playable in 2024 ?

any tips for Memphis objective/priority?

thanks
gardlt  [作者] 2022 年 5 月 25 日 上午 12:11 
Glad you had fun otherwise. :)

Game version 1.14 introduced a mechanic change: passengers that will take that route as part of a longer journey are no longer counted for this sort of task.

I would highly recommend playing this in version 1.13 by selecting "Legacy" branch in your library -> game properties.

I have always believed that this mechanic change in 1.14 was unintended. It has been over a year now..... I'm cautiously optimistic that in any future update the original mechanic will be restored.

When making this I was disappointed to find out that there is no end-game page for community-made scenarios. The game has no reaction if you do well or not. I don't mind if you ignore this task.
Duffman 2022 年 5 月 22 日 上午 11:04 
Fun difficult scenario but why Toledo to Omaha with no stops! I hate these type of missions. They are so difficult to complete. I get like 13 passengers a train while boosting both cities and using tourist traps.
gardlt  [作者] 2019 年 2 月 13 日 上午 8:51 
Thanks for reporting this. Much appreciated.
jsb 2019 年 2 月 13 日 上午 5:56 
Thanks. Now that I know I'll be more careful with the tech points.
gardlt  [作者] 2019 年 2 月 12 日 下午 9:03 
Thanks to one of the updates, 1.7?, you only earn tech points for the extent of a typical game. Because this map is based on a regular era, that will be 20 years. Sure enough, on Jan 1. 1861 your monthly allowance disappears. After that, you can only obtain them by hiring the random Inventors.

I balanced tasks so that they should be completed in half the given time. So realistic this is a 30 year game. Thanks to the change, research will be static for the last 10.

Let me think about what to do. At least I will put notice for the player. Do you think it can be strategic that the player should finish up what research he wants before 1860?

PS. With Musuems and the right Chief Engineer it's possible to get 100+ monthly points.
jsb 2019 年 2 月 12 日 下午 5:59 
Using normal. I once dipped into the previous era's tech. I don't know if that did it.
gardlt  [作者] 2019 年 2 月 11 日 上午 9:12 
I will check. It will help if I know which version you are using: public beta, normal, or legacy?
jsb 2019 年 2 月 11 日 上午 8:50 
Tech points will not accumulate past a certain threshold. I'm in @ 1860 and I stopped earning tech points but there are still techs to research. Is this by design? Thanks.
gardlt  [作者] 2018 年 4 月 10 日 下午 2:00 
Check if storage is full. There are two storages. Local, and Export.

Local storage:
Select a city
Click on the magnifying glass. It's on the left side.
Look for ! symbol inside a yellow triangle.


Export storage:
Select a city
Middle of screen, there will be an icon for every product made there. Beside it you will find numbers for storage. Example of full storage: 14/14.


Solution:
Buy some trains to haul that cargo to where it is needed.
evgeniy 2018 年 4 月 10 日 下午 1:21 
tell me what my error is
evgeniy 2018 年 4 月 10 日 下午 1:20 
hi to all the guys who play in a toy Railway Empire tell me why not offer everything as required by products have every combination but does not want operating
evgeniy 2018 年 4 月 10 日 下午 1:15 
Hi, everybody
gardlt  [作者] 2018 年 4 月 5 日 下午 5:22 
Sorry, I only know English.
evgeniy 2018 年 4 月 5 日 下午 4:21 
всем привет
gardlt  [作者] 2018 年 3 月 12 日 下午 1:29 
Go to Scenarios, then it will be an option on the Midwest map. You might need to restart the game before it appears.
rsturgeon 2018 年 3 月 12 日 下午 12:58 
I have subscribed to the scenerio how do you start it in the game?
Buck Fell 2018 年 3 月 5 日 上午 8:42 
Interestingly enough the new beta seems to have incorporated some of the same changes, I'm particularly interested in the implication that certain goods appear on the map later rather than at the start, similar to how RRT3 did it.

The upshot being I may switch to testing the Beta from testing this mod. Though so far I'm really liking your mod.
gardlt  [作者] 2018 年 3 月 4 日 下午 5:43 
Glad you like it so far.

I tested with AI. You can turn them off if you want. You can't fulfill the no competiors clause then, and I did setup the map score value as 1.00 with the intent that AI were enabled, but left the option to disable in case somebody just wants to play around with the map more casually. Being a scenario, the game wont end if a task is not completed in time..

Yes you are right in the Phases. The AI start with lots of cash, but they are shy from industries since I raised the price and they aren't smart with engines to use the Freights for freight on hills etc.. so in long run if you are careful with auctions they don't grow too big in value, but will stretch their rails. Main thing that causes them to grow huge worth is buying industries, so make sure you can win the auctions you start.

I can only enable 4 possible starting locations. For the sake of the AI and spacing I just left the defaults. I tested them all as playable.
Buck Fell 2018 年 3 月 4 日 下午 5:08 
So I'm all the way into May of 1840 (4 months) and I can already say I like it. I need to start over because I'm so used to things not really mattering much early on, just spam spam spam.

Quick question. The scenario defaulted to 3 AI, is that intentional or do you just turn them off ? With AI the game is basically a 3 phase affair. Phase 1, get settled, carve out space and grow, phase 2, remove AI from map, phase 3 grow Chicago.

Secondly it defaults to starting in KC, is that where you expected players to start ?