Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Refugees Mod
   
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Type: Mod
Mod: Gameplay
文件大小
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更新日期
8.957 KB
2018 年 2 月 18 日 上午 1:04
2019 年 8 月 23 日 上午 9:48
4 项改动说明 ( 查看 )

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Refugees Mod

描述
In the event city was razed or city's owner changed, certain part of city's population will go to another nearby city for refuge.

Homeland (same owner's) cities are preferred firstly. If no such city has been found nearby refugees will go to any closest city of other civilization, city state or free city. Refugees will never go to aggressor's cities.
29 条留言
Bombastic Microplastics 3 月 19 日 下午 7:13 
This alert in the graphic "1 refugees went to Cairo" never pops up although I've had the mod enabled for probably years now.
Broken?
Justin 2024 年 7 月 1 日 上午 12:31 
probably needs an update but thanks for uploading
infinitesworld 2024 年 5 月 10 日 上午 12:45 
Does not work.
Potatoes and Tomatoes 2023 年 2 月 7 日 下午 5:07 
broken mod
borgheshia 2021 年 9 月 20 日 下午 1:35 
Does it still works ????
weeewooooo 2020 年 2 月 11 日 下午 4:41 
Whenever I take over a city nothing happens
FearSunn  [作者] 2020 年 2 月 1 日 上午 1:23 
No. This 0.25 is related with base game CITY_POPULATION_LOSS_TO_CONQUEST_PERCENTAGE value. If you change just REFUGEES_PERCENT you will brake balance (in a way people emerging from nowhere in target city while conquered city will lose only 25%).
You need to change both values.
xxx78 2020 年 1 月 31 日 下午 9:02 
Very interesting mod.
I want to increase percentage of refugees so cities when captured lose 75% of the population. Can I just change local REFUGEES_PERCENT = 0.25 to 0.75?
bigd 2019 年 12 月 3 日 上午 2:55 
Is this mod comp with current version?
Junky 2018 年 8 月 24 日 下午 2:02 
Just a suggestion of me, if you have time to implement this feature. I'm lucky if you can keep it in mind for maybe a next update ;-)