Darkest Dungeon®

Darkest Dungeon®

31 个评价
Class Mod: The Constable
   
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2017 年 12 月 4 日 下午 9:09
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Class Mod: The Constable

描述
No relatively sane man or woman enters the Estate without some deep, desperate inner motivation...

Introduces the Constable class mod to Darkest Dungeon, which explores the past of the Houndmaster as per his comic released by Darkest Dungeon. The Constable shines brightest in a marking party, sending out powerful Arrest Warrants to buff the damage of his allies whilst taking advantage of crippled foes with Takedown. Although his past self is less versatile in terms of position, the Constable nonetheless shines against debuff-resistant and/or stealthed foes thanks to numerous stealth-bypassing abilities.

All art and sound assets are taken from Darkest Dungeon, albeit slightly modified for better thematic sense.

Abilities
Skull Cracker: Standard attack. Moderate DMG with +DMG against Humans. Usable in Ranks 1 and 2, and targets ranks 1 and 2.

Takedown: Alternate attack. Reduced DMG but gains +DMG and +CRIT if the target is Marked, Stunned, or Bleeding. Usable in Ranks 1 and 2, and targets ranks 1 and 2.

Arrest Warrant: Bypasses and breaks stealth. Marks target, and grants all allies a buff that confers +DMG against Marked targets. Can be used anywhere and target anyone.

Witness Protection: Guard and remove marks from an ally. Triggers Riposte.

Hound's Maul: Low DMG. Gains +DMG agaist Marked. Inflicts Bleed, Pulls target, and imposes a -DMG penalty. Usable in Ranks 2, 3, and 4, and can target anyone.

Hound's Pursuit: One use per battle. Enter Stealth for 2 rounds, and gain bonus DMG against Marked as well as +SPD for the battle.

Petrifying Howl: Bypasses and breaks stealth. Stuns target and imposes a -SPD penalty. Usable in Ranks 2, 3, and 4, and can target anyone.

Camping Skills
Breach Planning: Increases chance to surprise enemies. Party gains +CRIT and +SPD.
Canine Watch: Prevent ambush and stress heal allies.
Hunting Hound: +Scouting chance.
Prep Work: Team gains +DMG against Marked enemies.

Compatability
Should work fine with most mods, excepting Pitch Black Dungeon.

This is my first Darkest Dungeon mod. If you have any balance suggestions or find any bugs please let me know.

Disclaimer:
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
7 条留言
THECAKEISASPY 2017 年 12 月 16 日 上午 2:52 
maybe a high damage vs bleeding but a lowered damage versus marked? and another that increases chance of bleed and stun against marked. The constable seems like a self sufficient class

Alternatively a high dodge with riposte to make the guard effective
ArtixBot  [作者] 2017 年 12 月 14 日 上午 11:14 
Can't really think of any trinkets to distinguish the Constable from other classes significantly, and I don't want to saturate the trinket pool, so no, sorry.
Leo Lionhart 2017 年 12 月 14 日 上午 2:53 
I would like to know, is there a trinket set for the Constable?
trelian5 2017 年 12 月 6 日 上午 4:18 
You can't make a "default" skin, it chooses randomly from the 4 when the heroes are generated
THECAKEISASPY 2017 年 12 月 6 日 上午 12:43 
maybe make grayscale a default so it isnt confusing
ArtixBot  [作者] 2017 年 12 月 5 日 上午 5:04 
Actually, there are grayscale palettes available! They're numbers 2 and 4. I couldn't decide between having colored and grayscale version so I included both.
THECAKEISASPY 2017 年 12 月 5 日 上午 1:28 
This is a really interesting concept and i really want to see this fleshed out more. One thing i would suggest would be to put the characters in grayscale so its easily discernable which is the houndmaster and which is the constable, it would feed into the idea that he is a past version. Well, assuming this is a different character of course. Either way its a cool mod.