Sid Meier's Civilization V

Sid Meier's Civilization V

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2012 年 12 月 22 日 上午 12:01
2012 年 12 月 22 日 上午 9:12
2 项改动说明 ( 查看 )

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描述
This mod gives additional output to the buildings added in the Strategic Resource Building mod. The additional output is added by techs around the time that the resource the building provides is going obsolete.

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The Strategic Resource Building mod must be installed for this mod to do anything. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=113741595

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Details:

Corral: Now also provides +1 culture per turn, after discovering Industrialization.
Foundry: Now also provides +1 production per turn, after discovering Industrialization.
Deep Mine: Now also provides +1 production per turn, after discovering Robotics.
Biofuel Refinery: Now also provides +1 production per turn, after discovering Ecology.
28 条留言
Core 2018 年 8 月 16 日 上午 4:15 
dont work...(i can not see this mod in the mod Menü) sry for bad english gg haha
Cringe Isekai Enjoyer 2017 年 12 月 10 日 下午 11:15 
@TheGreatWars mate, stop using drugs.
The Polar Expression 2016 年 10 月 27 日 上午 10:13 
@TheGreatWars That'd be op on marathon, for sure, however it'd barely matter on Quick, especially considering that most matches merely last around 200 turns, with units and buildings being produced within 1-2 turns per city near the end, with most of the techs specified only researched and buildable at points like Turn 50, unless directly beelined - 750 production means nothing in comparison to 250 production, in those games, basically (can't use it fast enough).
Anyhow: That isn't the case, so don't worry.
TheGreatWars 2015 年 12 月 6 日 下午 6:12 
@kel hey +1 production per turn what does that mean like it will go up to +10 production after 10 turns or is it just adding +1 to every turn? Im guessing it +1 to every turn but i want to make sure because if it just keep going up +1 a little broken for all leaders
Venusaisha 2015 年 11 月 1 日 下午 3:16 
don't think there a complication with this http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=402274275&searchtext= . besides differ buildings. thou since deep mine, may clash with http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=297192948&searchtext=deep+mine if he has it.
Kel  [作者] 2015 年 3 月 21 日 上午 4:24 
Are you running any other mods at the same time? Some mods are incompatible with one another, and can crash the game when loaded together.
123 2015 年 3 月 20 日 下午 7:08 
Everytime I try running it my game crashes is there anyone else having this issue? Does anyone know how to fix it?
jiefyang 2013 年 6 月 29 日 下午 5:41 
newbie here.. got other mods to work on mac.. question... in pc all i had to do was subscribe to get mod.. but i had to find the mod from civfanatic, unzip and then move to work on mac.
can u tell me where else i can go to get your mod apart from steam?.. cos steam is gay
Starfoth The Burgundy Silk Rug 2013 年 4 月 27 日 下午 6:58 
:D
You...are....epic
Kel  [作者] 2013 年 4 月 27 日 下午 6:57 
Yes. The buildings still give their original yield of strategic resources. This just gives them additional culture/production output with a later tech.