XCOM 2
218 个评价
Allies Unknown Redux: Buildable HK Droids
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
55.006 MB
2017 年 9 月 15 日 下午 10:14
2017 年 9 月 16 日 上午 7:52
2 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Allies Unknown Redux: Buildable HK Droids

在 RealityMachina 的 1 个合集中
RealityMachina's War of the Chosen Mods
97 件物品
描述
The meatbag-insulting droids from a galaxy far, far away can now be utilized and constructed by XCOM for their guerilla operations.

Unlike most AU mods, HK Units do not have the option to be recruited through the Avenger, instead to replace that, they can be built in the Proving Grounds after researching the Mechanical Assassins tech, unlocked after you have researched/unlocked SPARKs or instantly if you do not have Shen's Last Gift installed. They may also sometimes appear as reward units.

Mechanized Assasins costs 75 supplies. Build HK Unit costs 100 supplies, 20 alloys, 10 elerium, and 2 elerium cores.

Stats
HK Units have access to Assassination Protocol, a Mark-like skill with one charge by default (and lasts for your turn) that will let you do half HP damage to a normal target, or get bonus damage if you're fighting a ruler or an enemy below 50% HP.

However, unlike a Mark, Assassination Protocol requires 3 stacks of Information Gathering to be used, which are gained whenever a HK Unit attacks a hostile target with either regular gunfire, or a hostile ability like Combat Protocol.

In addition to their robotic immunities, HK Units also work on EU/EW armour rules since they don't suffer meatbag impairments like blunt force trauma incurred from their armour taking hits and have superior designs to humanity's native robots: as long as their base HP pool isn't damaged, they can be put back in the fight right. They are also, of course, immune to Tiredness.

In terms of stat variations, they are identical to humans except in Aim, Crit Chance, and Armour

Rookie
HK Units have 2 armour, 70 aim, and 20 crit chance.

Veteran
HK Units have 1 armour, 70 aim, and 15 crit chance.

Commander
HK Units have 1 armour, 70 aim, and 10 crit chance.

Legend
Same as Commander


These stats can be changed in the mod's XComGameData_CharacterStats.ini

Known Issues


Thanks
DrDCB for porting the X2-compatible assets this mod uses.

Bioware/EA for making the game these assets were from.
热门讨论 查看全部(1)
0
2021 年 10 月 17 日 下午 3:18
繁中
stappy82
35 条留言
☆Voomer☆ 10 月 30 日 上午 2:37 
Why do this? The mod is awesome, but why make uncustomized heads and faces?
R3LIX_ 8 月 23 日 上午 4:00 
For anyone wanting to add other helmets and heads, go to the XComContent.ini file of another mod, find the head or helmet piece you want and add CharacterTemplate="HKSoldier" at the end. Not sure if this is important, but all of mine were after bVeteren=False.

Now to find a way to add "None" to the helmet options :D

(As of right now my way to get no helmet is to use a mod that allows copy and pasting of outfits, choosing one that doesnt have a helmet)
R3LIX_ 8 月 20 日 下午 1:25 
Any way to allow customisation of the heads and helmets? Im able to change everything else but i want to use a different mod's heads and helmets
jonboy 2023 年 8 月 10 日 上午 5:19 
@RealityMachina Firstly, thanks for all the amazing mods over the years. One of the masters!

This mod looks done but in case you're still active on AU/ARC mods, I'm wondering if the HK Droid could have it's Proving Ground build costs exposed to config like the Geth mod?

This would help with cost balancing across the various 'robotic' mods (HK, BX, EWR, Geth) that might be thrown together when running the ARC Faction.
RozeBomb 2023 年 4 月 10 日 上午 12:39 
Has anyone else run into an issue with this and the HK Cosmetic mod not working together?
Shaggoth (Ищезаяц) 2022 年 12 月 20 日 下午 2:40 
There's also way better voicepack too.
Dęąth Viper 2022 年 10 月 23 日 下午 3:59 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
doughoyt 2022 年 7 月 31 日 下午 3:01 
TimRtec If you make a template soldier you can use a mod that lets you copy outfits to copy the new outfits onto an HK Droid... I have been trying to figure out how to allow full customization on them but im pretty bad at this stuff so im mostly lost.
TimRtec 2022 年 5 月 28 日 下午 9:51 
hey, could it be possible for you to add a compatability to this mod?
its basically the HD versions of HK Droid Models https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1127256716
John McFly 2022 年 3 月 27 日 上午 4:57 
What about an option to have the HKs be rebuildable like Sparks?