安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










That's nothing to do with this mod. This mod only adds novakids to the random housing NPC generator; it doesn't touch anything else.
If it's really a bug (And not really strange random generation) you'll unfortunately have to check the other mods you have installed.
Novakids have villages, but not tenant villagers. This mod just added them to the collection of tenants, and gave a few other tenants (Like merchants) a chance to be Novakid as well.
Absolute worst case scenario Starbound will crash when you come near one of the novakids npctypes I wrote, but if you reinstalled and killed them then uninstall would work again.
With that being said, I would be extremely surprised if SB didn't just clear them upon load but I haven't tested that to be sure.
Tl;Dr probably, but if it's not just reinstall and your worlds will be intact.