Portal 2
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Gig's Simplistic More Simplistic
   
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5.761 MB
2012 年 11 月 18 日 下午 1:16
2017 年 10 月 8 日 下午 2:56
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Gig's Simplistic More Simplistic

在 Hazellius 的 1 个合集中
Puzzles by Hazellius
24 件物品
描述
An edit of Gigloper's "Simplistic" to remove a somewhat tricky fling that I felt bogged down an otherwise great map.

Be sure to check out the original map:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=68496276
And Gigloper's other maps:
https://psteamcommunity.yuanyoumao.com/id/gigopler/myworkshopfiles
They're of superb quality!
11 条留言
SpielSatzFail 2024 年 8 月 25 日 上午 6:40 
Nice logic, especially towards the end. I guess I have to check out the original ;-)
zigzagtenniscoe 2024 年 6 月 22 日 下午 9:49 
Semi-blindrun (can’t really call it a “blind” run if you’ve played the original, especially semi-recently)
The base puzzle is of course a banger so I can’t dislike this too much, but I’m not too fond of overly-large chambers like this. I do appreciate the slightly improved clarity, but then you can hardly see the button to spawn the second cube unless you look around, which wasn’t needed in the original, and even with its signage I wasn’t really sure what it did because the cube dropper is completely hidden. I wanna say there was an exploit in the original and that this one fixes but I’m not sure, I might be misremembering the puzzle. I certainly don’t know the specific exploit but I remember finding a cheesy way to solve it or something :P

Difficulty: 3.75/10 (on a replay only, higher for the uninitiated)
Enjoyed: 7/10
BehindPortal 2021 年 2 月 22 日 上午 3:14 
very good puzzle. all logical moves no tricky idea. fav :p2cube:
lfairban 2020 年 8 月 31 日 下午 12:29 
Great puzzle. I noticed I did some inadvertent cube stacking at the end.
bullfrog 2018 年 5 月 27 日 上午 2:22 
Goop puzzle, worthy edit of @Gig's original and I agree with your assessment of 'Simplistic'.
Hazellius  [作者] 2017 年 10 月 8 日 下午 2:53 
@wildgoosespeeder 2.5 years overdue, but I finally got around to fixing the problematic symbol usage in this map. Sorry for the massive delay.

@Chariot_Rider The map has had an update to fix some of the issues I've seen pop up more recently, though unfortunately I couldn't fix the problematic laser pointing. If I change the cube button to a regular button to make the laser pointing less finicky, the cube doesn't stay on the button when your respawn it . Hopefully it's at least a bit better now :)
Hazellius  [作者] 2017 年 9 月 25 日 上午 10:23 
@Chariot_Rider Thanks for playing! I very much enjoyed your playthrough of the map. I'll make sure to fix the problematic laser pointing in an update, so there's less fidgeting involved :)
Chariot_Rider 2017 年 9 月 21 日 下午 8:03 
Good level mate, quite enjoyed this one. Here is my playthrough
https://youtu.be/0R8AR_0wvVk
jandlml 2017 年 3 月 16 日 下午 9:34 
got it. great map! ! i wqas stuck for a bit and then it was ahh thats it!
wildgoosespeeder 2015 年 2 月 4 日 上午 12:49 
You made two improvements over the original and butchered it with symbol usage. I see you didn't know at the time you can stretch fizzlers and laser fields. Let's just say if I were to do a rendition of Gig's simplified, I would take his chamber, apply your improvements, and apply my trapping issue fixes I brought up in the original map.