安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I'm still taken by surprise there's no Aliens Overhaul that brings in BioNat, W-Y, UPP, OCP, and Xenomorphs. Like damn, this game could easily setup a badass framework for that.
The reason the gun has the firerate that it does is because of the way that Starbound calculates damage per second. If I were to double the fire rate, it would keep the same DPS, making each individual shot pitifully weak unless I also increased the damage, which I didn't want to do as I felt the gun was already strong enough. Regardless of the reason for my choice, I've long since stopped support for this mod and don't have the time to update it. I appreciate your feedback, however!
Glad you like the weapon! Like I said below, I've kind of been out of the Starbound modding scene for some time. I might come back and make some more weapons when I feel motivated again, but it may be some time until that happens. Maybe when the next update rolls around.
Other weapons would be awesome too, like the Flamethrower, Marine pistols, the revolver from Alien Isolation, or of course the Smartgun