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有 3 人觉得这篇评测有价值
总时数 21.3 小时 (评测时 1.1 小时)
1 hour in this game and I have heard "NAZI BASTARDS" at least 5 times, and that's good enough for me.
发布于 2024 年 11 月 11 日。 最后编辑于 2024 年 11 月 11 日。
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总时数 75.5 小时
The best Chinese game I've played! The only Chinese game I've played - and the thing which I found so hard to get started with this was I didn't have any clue about franchise which have already released the third part. Also missing actual confirmation that is the game available in English. Btw: It is. After 72 hours later doing almost everything the game had to offer I can totally verify that we're talking about a hidden gem here, or even better: a hidden diamond!

Story

After the gorgeous cutscene the player is thrown into a first battle and the player character, the fey king gets mortally wounded in combat and hands over his throne to his reluctant twin brother who has lived modestly outside of royalty and power at the small village. When things get nasty the brother accepts the throne and this character is Beilou turns the true protagonist whom you gonna play as the rest of the game. Soon you are introduced some companions and two of them will stick with you til the end. All three characters have their own original backgrounds and motives and their chemistry thickens and dialogue is always nice to follow.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3299820471

The overall tone of the screenplay might be something which varies from many other long RPGs is that the story and the characters in Gujian are slightly more serious and dark and there ain't so much room for comical relieves or sidekicks although they are still there, but remain rather low-key. This doesn't mean however that story would be all about pain and suffering but it is more like stoic, plaintive, contemplative and elegant. Anyhow it holds steady and lasts totally well of those hours I spent with the game and is very entertaining and quite unoriginal, sometimes switching even time and space. The story has a tint of Inception and Matrix in it and also I have a itch that Devil May Cry has inspired it as well, and the devil may cry a lot in Gujian. The game's voice acting is only in Chinese, but subtitles are available in English and is fully translated and I believe 97 percently understandable, although facing some sloppy writing time to time. However, I am very thankful for the team of providing translations and making it possible to play the excellence in the western world.

Gameplay

Being semi-open-world you can mostly revisit the places you have been in. While the spaces and traveling are limited I never felt too much linearity and while there is some loading screens they go swift having a normal ssd.

I am not a fan of turn-based-rpgs and thus I can't but praise the Gujian's real-time fights which are always intensive occasionally challenging and never feeling totally unfair. You have the normals like basic strike, heavier strike, dash, block, but then some special strikes which can be used by spending some "mana" which is collected by attacking enemies. Seldom you can launch more powerful ultimate strike to change the tide of the battle in the best case scenario. Special strikes are unlocked in rather simple skill trees and points for these are of course awarded on level ups. Gujian doesn't try to be a hardcore RPG for you can change your used points at any time and try different skills and combinations + you are able to try them all in single playthrough. Another thing to develop your characters is upgrading their weaponry with crystals and socket gems that is also very simple and painless.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3445688468

After knowing the basics of the game you are soon introduced with Lotuscape - a place where you can farm, fish, mine and make different things like previously mentioned socket gems, food, armors, accessory and even furniture and buildings to decorate your home garden the way you wish. Even when the decorating is not essential and totally trivial is is amazing addition and one more line on the long list where Gujian managed to surprise myself. Even the use of Lotuscape and its opportunities are ignorable, but to play the game efficiently you should use them frequently and you can enter Lotuscape almost any time. Harvesting almost everything by yourself without any help is possible, but think that if you had some minions to do your bidding in the mean time you are fighting some monsters and proceeding in story. These minions are many kind of creatures who join you after you win them in fight or just joining you out of admiration. Persimmon "Percy" a talking lemming like creature acts like a leader for these minions and acts also as that rare comical relief when needed. To be specific Persimmon is actually an Artisan and these are workers to create things out of the raw resources which you and the minions have collected. They are cooks, tailors, blacksmiths, enchanters etc. and each artisan has their own skill level making it impossible to access to best products in the game early on even if you had the resources needed. The more famous you get the more famous and talented artisans want to join you as well.

Visuals and Audio

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3301504345

Okay, here is the thing. Gujian 3 is still one of the best looking games out there! The environments of the areas are unique masterpieces and the characters especially main ones look astoundingly detailed, lively and emotional. If you love taking screenshots this game is a real horn of plenty for it does not shy away from showing cutscenes. There was even a moment when I felt both happy and frustrated having a cutscene for every walked 100 meters. Although cinematographical grip plays huge part in storytelling.

I speak just a few words of chinese, but I felt that they did their job and each character felt like an unique being. Gujian does not underachieve in music either. In mood and tone they are in harmony with the environment and situation changing from intense folk music to epic opera ballads.

Replayability and Extras

I dare say that while Gujian 3 is the best game I played on summer the thing what it lacks is the dialogue choices and story related choices (except one single time randomly in midway), which are basically coming a standard in RPG genre in both AAA and indie powerhouses. I may have missed a couple of side quests, but nothing too significant. Unstressed character development was good for me, but on the other hand there is not much to see something new in that perspective either. At least the game offers you some bait for second round, which isn't exactly new game+, but you get to keep some items you have had in your inventory when beating the game. These should give you fine, but not overwhelming headstart to get in the top of things. After winning the game it also unlocks a separate challenge mode which is nice but not groundbreaking. The sweet feature is that you collect rewards by earning medals and these rewards are accessories which you can purchase on the shop in the main game. So there is another small step for re-beating the game.

That one more thing about DRM

Just to make it clear if you did not already know that this game needs constant internet connection and understandably this may be a deal-breaker for some. I do recommend to read some other reviews and posts about this thing, but I never had a single crash on my long playthrough and while I do admit that I am not a fan of being controlled by the devs - I do add nothing ventured nothing given.

In conclusion:

Gujian 3 is all the way an excellent game, which knows who it is and barely leaves nothing unpolished, but on a contrary keeps giving even when you might not dare to ask anymore. Well crafted story, solid controls and nice unique details provided constant entertainment for those 72 hours it lasted from the fierce start to the wistful ending. Now I want my Gujian 4! Neither would I mind to have translations for 1 and 2.

Score: 93/100
发布于 2024 年 9 月 14 日。 最后编辑于 3 月 16 日。
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1 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 4.1 小时 (评测时 3.0 小时)
Vesipuisto Surina, Vesi on siellä keltaista

Vesipuisto Surina, Porealtaassa muhii kummia (kumma, kumma)

Pissaa vesiliukuriin, hiivasieni nivusiin

Mukaan vaan kaikki paistumaan (paistu-maaaaan), ilosta kaiken irti saa

Surina!
发布于 2024 年 8 月 6 日。 最后编辑于 2024 年 8 月 6 日。
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有 11 人觉得这篇评测有价值
总时数 60.9 小时
I believe that this is the closest thing we are gonna get to the legendary Freelancer. I can fairly admit that this game is a blast, but not something that I'd call GOTY. During my 60 hours of gameplay I had dozens of hours of fun, but just like in all the other titles of the genre including Freelancer - Everspace 2's charm does not last through all it can provide for I began to feel the winds of grind in between my 40th and 50th hour. Fortunately nothing is forced and I was let to see the ending pretty swift when I began to speedrun the main missions. The trip offered a lot of good, some mediocre and insignificant amount of bad times.

Everspace 2 is as good as its word! The space is wide containing 7 solar systems and each having numerous places to discover and explore. Quite decent main quest taking you through them all and getting introduced with many side characters and side quests to keep you occupied. Random encounters and numerous challenges alone will keep you busy for dozens of hours.

While the game is about space and 3rd person shooting the formula reminds me of the games like Grim Dawn and Diablo. You fight enemies, discover secrets, find treasures, trade for profit and mine minerals - rewards are awesome equipmet like weaponry, hull parts or shield generators to make you more deadly and feared. Weapons have their levels and 5 tiers from normal to legendary, giving different bonuses and attributes. By doing tasks you also collect credits to buy stuff and if you can afford - something which makes you a pilot - new higher class ships and there is a lot of variation to fit in your style of playing. I followed the standard routine always looking for better class fighter, but as proper option would be taking a larger bomber which beats fighters in endurance and amount of equipment but naturally loses in agility and speed. In combat you are also provided several power-ups and unique ship ultimate strike and this should guarantee that most player's find their unique playing style.

It is hard to say something bad about Everspace 2, but I felt that some heavier cutscenes would have made the main characters more lively and less bland also adding visual value to the story as well. The slow frame-by-frame cutscene designs were alright but when >95% of the gameplay is a view from the behind of your ship you might like to know a bit better the guy who is controlling it, not just a static picture of him when speaking. However - this is too minor problem to make any larger argument of, but just to remind you that consider epic space-soap-opera box unchecked! At least the voice-overs do their jobs decently. The sovereignty might also annoy players who seek more realistic and challenging space shooter, but like I said this is more like a Diablo not a space fighter simulator.

I've recently played two fresh, wonderful games of the genre: this one and Chorus and both have their own pros they stand out of and if you are into space adventure you should mark them both as bought. Should they keep you occupied the rest of the summer.
发布于 2024 年 7 月 14 日。 最后编辑于 2024 年 7 月 14 日。
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有 2 人觉得这篇评测有价值
总时数 9.7 小时
+ gameplay wise a definitive Max Payne experience
+ a lot of different, responsive weapons
+ complicated storyline with twists and turns
+ some cinematic design choices really pay off
+ James McCaffrey (RIP) =(

- atmosphere has nothing on previous Max Paynes
- some of the side characters are purely irritating and flat
- where is the ♥♥♥♥♥♥♥ 'nades and mollys??
- max can dodge a bullet but can't swim (at least outside of cutscenes)
- golden weapons? For Max??

A textbook example of the scenario where something special and unique is traded to the bigger company. Everything becomes more bling, shiny, cinematic etc., but still I find something is missing - that dark, sinister part which made original Max Paynes (1&2) so special. While I find hardly nothing to complain about gameplay excluding lack of grenades, which btw was a big mistake, I occasionally felt more like grinding the game through. There is some twists and turns, but most of the side characters felt more annoying than something you could get fond of. The collectables are nice addition, but camoon - golden weapon parts? Give me a break! It just does not fit for Max and besides they look ugly, but well at least there is something to keep an eye for and they may also add some replayability. The game is fairly easy except the very last mission being a real bullet hell where enemies come with dozens and even on medium the painkillers turned scarce finally leading into conclusion which is rewarding enough and leaves the door open for the sequel. However, it is already confirmed that Max Payne 1 and 2 are being remastered by Remedy right now, so we might get a game which has modern graphics and gameplay combined with the atmosphere which did not exist on this game. I can't wait!
发布于 2024 年 5 月 13 日。 最后编辑于 2024 年 5 月 13 日。
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1 人觉得这篇评测有价值
总时数 4.1 小时 (评测时 1.5 小时)
Mixed bag of good and bad. This Souls-SeriousSam-Chivalry-Doom -like blend shows promise first, but then gets really repeative fast, while fighting system is really good and responsive and I can't but love the soundtrack. Although sometimes getting stuck or losing the track where to go or even worse finding the place where death occured can get extremely frustrating and occasionally dying on some random sudden death trap takes a cake when player's blood can just boil. The story is lightweight and did not see anything interesting in collectable lore either and while there is some skill development this is far from roleplaying game. When you get the hang of fighting and blocking you should be satisfied enough to keep playing the game through which takes mere few hours. Very simple game for which you should not waste more than few bucks.
发布于 2024 年 5 月 6 日。 最后编辑于 2024 年 5 月 7 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 4.6 小时 (评测时 4.6 小时)
I'd call this Amnesia: The Orthodox version
发布于 2024 年 4 月 16 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.4 小时
I'd rather say it should be called a Half of Glass for I was drinking home brew and had drank it on the half way when credits rolled. Well, jokes aside. Bottle is a little, but not that bad tale about drinking, regret and atonement and visuals and tempo of gameplay are well designed and while it is not straightly a remake for that old Bottle (2016) it did have a lot of connections on Bottle: Pilgrim and the way it was presented was a cherry on a cake.

I recommend to buy with Bottle Pilgrim Redux for more wholesome experience!
发布于 2023 年 12 月 29 日。 最后编辑于 2023 年 12 月 30 日。
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尚未有人觉得这篇评测有价值
总时数 25.5 小时 (评测时 24.0 小时)
As a game: the survival horror triumph!
As a remake: homework done, but missed the spot.

1998 was a fine year to be alive. Hardly knew any English and used to be scared of much harmless things than zombies and only way to play the game through was on easiest difficulty with miniguns and rpgs and still having not a clue what was going on due a language barrier. When I got older I was able to find a guide from the internet in my language (Finnish) how to complete the game and few years after that I completed the whole thing without cheats and understanding the story without lose ends.

Thus I can say that I have wiped both Remake and the Original and their difference is not in their excellence for they both are greater than great. However, while graphically and room dimensionally Remake stands out for its benefit, the original wins in storytelling. Practically things are much the same and small changes work and are refreshing, but thing were Remake doesn't success is to create the immersion of parallel stories between the characters and this does not only affect negatively on the uniqueness of different scenarios, but also for replayability. In the original players were attracted to play the both sections A and B at least twice through by switching the order of the characters between sections, but in Remake this is not the case unfortunately and there is less reasons for replays and they even wiped few moments were player was able to impact some of the assets in Scenario B during Scenario A.

I have recently played few Remakes of old games and people use to complain a lot how their childhood is now ruined and bohoo this and that. Of course I could join the choir and talk about more straightforward puzzles, lighter atmosphere and go to pinpoint that Remake is nothing but a lazy, half arsed game which gots nothing on the classic, but I totally let that slide for Remake is a marvelous game all the way from the beginning til' the end. There is always a bright side of these Remakes and that is that we are once again able to enjoy these relics with a new vision, and just like zombies they won't die but raise up once in a while.
发布于 2023 年 12 月 28 日。
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总时数 4.2 小时
If somebody should ask me if I was a fan of Bodur I'd rather say rather yes than no, but I never thought that I'd give a recommendation to get one of the games on full price. The Redress of Mira is truly exceptional game by him not being short and simple title with few beautiful visuals and pretty story, but taking actually few hours to complete. I have a feeling that dev invested a lot for this game and it shows up!

The story is nothing out of unoriginal, but is delivered well enough to keep things interesting. First up Mira, the protagonist is furiously chasing another young lady across the medieval landscape and then story takes a classic rewind sequence and the timeline is set few days before. The story takes place in a feudal fantasy land where rich feast and poor try to survive. The world is filled with mysterious animals not forgetting astonishing landscapes like dreamy valleys and cozy villages, that are the developer's bravura.

I also felt The Redress of Mira much more wholesome experience than a walking sim for the tasks vary a lot from simple walking to platforming, from item finding to object pushing. There is also a couple of spooky parts as well. Among all that you also find books spread out through the game which tell you each character's backgrounds and motive why they are here and while solution is simple it is working good enough and text is comforting even saucy sometimes. Although it might promise even too much the game can offer in the end for somehow the conclusion was rushed and quite mono dimensional, that made me sneer a bit, but on the other hand perhaps we get to see the another part of the tale in some even more upgraded game.

And I say upgraded for The Redress of Mira is already a huge upgrade from dev's past games and I hope that this trend is emerging. It still isn't the jackpot I am eager to see but I lift it all the way up to the second best of the franchise, in the middle of Lucid Cycle and Bottle: Pilgrim Redux, dropping Finding the Soul Orb from the podium.
发布于 2023 年 12 月 25 日。 最后编辑于 2024 年 9 月 9 日。
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