284
已评测
产品
872
帐户内
产品

Catinkontti 最近的评测

< 1  2  3  4  5  6 ... 29 >
正在显示第 31 - 40 项,共 284 项条目
有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.4 小时
I'd rather say it should be called a Half of Glass for I was drinking home brew and had drank it on the half way when credits rolled. Well, jokes aside. Bottle is a little, but not that bad tale about drinking, regret and atonement and visuals and tempo of gameplay are well designed and while it is not straightly a remake for that old Bottle (2016) it did have a lot of connections on Bottle: Pilgrim and the way it was presented was a cherry on a cake.

I recommend to buy with Bottle Pilgrim Redux for more wholesome experience!
发布于 2023 年 12 月 29 日。 最后编辑于 2023 年 12 月 30 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 25.5 小时 (评测时 24.0 小时)
As a game: the survival horror triumph!
As a remake: homework done, but missed the spot.

1998 was a fine year to be alive. Hardly knew any English and used to be scared of much harmless things than zombies and only way to play the game through was on easiest difficulty with miniguns and rpgs and still having not a clue what was going on due a language barrier. When I got older I was able to find a guide from the internet in my language (Finnish) how to complete the game and few years after that I completed the whole thing without cheats and understanding the story without lose ends.

Thus I can say that I have wiped both Remake and the Original and their difference is not in their excellence for they both are greater than great. However, while graphically and room dimensionally Remake stands out for its benefit, the original wins in storytelling. Practically things are much the same and small changes work and are refreshing, but thing were Remake doesn't success is to create the immersion of parallel stories between the characters and this does not only affect negatively on the uniqueness of different scenarios, but also for replayability. In the original players were attracted to play the both sections A and B at least twice through by switching the order of the characters between sections, but in Remake this is not the case unfortunately and there is less reasons for replays and they even wiped few moments were player was able to impact some of the assets in Scenario B during Scenario A.

I have recently played few Remakes of old games and people use to complain a lot how their childhood is now ruined and bohoo this and that. Of course I could join the choir and talk about more straightforward puzzles, lighter atmosphere and go to pinpoint that Remake is nothing but a lazy, half arsed game which gots nothing on the classic, but I totally let that slide for Remake is a marvelous game all the way from the beginning til' the end. There is always a bright side of these Remakes and that is that we are once again able to enjoy these relics with a new vision, and just like zombies they won't die but raise up once in a while.
发布于 2023 年 12 月 28 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
总时数 4.2 小时
If somebody should ask me if I was a fan of Bodur I'd rather say rather yes than no, but I never thought that I'd give a recommendation to get one of the games on full price. The Redress of Mira is truly exceptional game by him not being short and simple title with few beautiful visuals and pretty story, but taking actually few hours to complete. I have a feeling that dev invested a lot for this game and it shows up!

The story is nothing out of unoriginal, but is delivered well enough to keep things interesting. First up Mira, the protagonist is furiously chasing another young lady across the medieval landscape and then story takes a classic rewind sequence and the timeline is set few days before. The story takes place in a feudal fantasy land where rich feast and poor try to survive. The world is filled with mysterious animals not forgetting astonishing landscapes like dreamy valleys and cozy villages, that are the developer's bravura.

I also felt The Redress of Mira much more wholesome experience than a walking sim for the tasks vary a lot from simple walking to platforming, from item finding to object pushing. There is also a couple of spooky parts as well. Among all that you also find books spread out through the game which tell you each character's backgrounds and motive why they are here and while solution is simple it is working good enough and text is comforting even saucy sometimes. Although it might promise even too much the game can offer in the end for somehow the conclusion was rushed and quite mono dimensional, that made me sneer a bit, but on the other hand perhaps we get to see the another part of the tale in some even more upgraded game.

And I say upgraded for The Redress of Mira is already a huge upgrade from dev's past games and I hope that this trend is emerging. It still isn't the jackpot I am eager to see but I lift it all the way up to the second best of the franchise, in the middle of Lucid Cycle and Bottle: Pilgrim Redux, dropping Finding the Soul Orb from the podium.
发布于 2023 年 12 月 25 日。 最后编辑于 2024 年 9 月 9 日。
这篇评测是否有价值? 欢乐 奖励
有 28 人觉得这篇评测有价值
总时数 7.9 小时
Martha is Dead is without doubt something that doesn't pop out from every corner - and for a reason because it is one of if not even the most terrifying psychologically challenging game I've played. Through the game the player is pushed to situations and visions that no sane person would like to watch too long. I mean that there is more than a handful of something caught from the worst nightmares and I'm not only talking about how gruesome they are but they stimulate almost too well of human mind which can snap in the wrong position in the most fatal way. Martha is Dead is the most miserable tale of how monstrous one can become if the current environment and the past direct so.

The game takes place in the small villa in Italy's countryside near the end of WW2 where Allies are pushing forth and the country is more or a less in chaos reigned by National Socialists' Germany. Without spoiling too much of the remarkable story I cover the beginning where Guilia find's her twin sister Martha's corpse in the lake and as terrified she is she is also righteous and wants to find out who killed her twin. Nevertheless through fast twists and turns she also becomes anxious and haunted by the happened events and constantly falls deeper and deeper into state where both player and Guilia question what is actually true and what is not.

Thus it is enough to say that the game is story rich and so rich that the layers within form a stack so huge that it is actually meant impossible to make any proper conclusions for protagonist's morals, fate, visions and past are left open. When I completed the game I watched a couple of analysis and I found out that there might be as many theories that there are players. But that much I know that the feelings I had changed from pure pity to utter rage towards the main character - there was a tiny moment I felt that I had to actually close the game, maybe uninstall it for I barely could watch this circus any longer.

Martha is Dead isn't just psychological creep show though because there is some simple, but entertaining learning matter as well. The biggest feature is gorgeous WW2 era camera, which player uses to proceed in their objects but can use it freely to take pictures whenever and wherever they like and these pictures are developed in old fashioned way in a darkroom with thin red light and devices. The procedure is documented in detail from the beginning to the end also underlining the parts where it would take longer in real life. The telegraph is another thing which is used few times and I definitely know better now how to write Morse code if I ever need to. There is also lot of walking in the small but nice looking area and sometimes the game can feel rather a walking sim than a psycological horror/thriller, which it is but the more peaceful parts work as a good variation at least. The icing on the cake is default Italian voice-overs and I do recommend to play it with those and English subtitles to fill the immersion. English voice-over is available option though.

Even when I had played LKA's previous game 'The Town of Light', other controversial game still giving me creeps, Martha is Dead delivered something unforgettable. The most hawk eyed players have even seen some connections between the games. However, I hold no shame of playing this although I would never recommend this to everyone because Martha is Dead is not for everyone. Period. It is an honest, uncensored and merciless ride into twisted and despaired human mind and I can't judge who is going to 'like' it or not, but for me it was dancing in the nonexistent line of sick taste, art and documentary finally making it over the finish line.

If you should start this game, be honest with yourself and listen to your feelings. If any worse vibes emerges take care of yourself, refund the game and hug some of your loved ones.
发布于 2023 年 12 月 16 日。 最后编辑于 2024 年 7 月 19 日。
这篇评测是否有价值? 欢乐 奖励
有 6 人觉得这篇评测有价值
总时数 10.6 小时
Here I will leave the ass, friends who pass by can kiss it and give it a thumbs up
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄
⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄
⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄
⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄
⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄
⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄
⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄
⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄
⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄


Btw: This might be worst game ever .
发布于 2023 年 11 月 30 日。 最后编辑于 11 月 1 日。
这篇评测是否有价值? 欢乐 奖励
有 10 人觉得这篇评测有价值
总时数 12.2 小时 (评测时 11.5 小时)
It's classy, it's beautiful, it's something that every Mafia fan could hope for. Or is it? I've been pondering this question when I played this cinematic triumph from beginning to the credits and while everything is covered it still misses that tiny detail what made original Mafia so special - and yet again I could state that this remake trusts on its own values and doesn't stick in 20 years old formula.

Speaking of formula, one big difference between the games is a racing mission, that really reflects the distance between the games in a bigger picture as well. In this Definitive Edition it was many times more arcade - still challenging, but much more forgiving. If you made f.ex. a tiny mistake and hit the wall no harm done and back the track but in original Mafia the axle between the tire and trunk would bend causing wobbling tire and ruining the race. More laughable thing in the game was that if your car turns over you can use your Baron von Munchausen powers and magically flip the vehicle on its right side. In original of course this led to brutal death for poor Tommy being crushed between the track and the seat.

So I do say that the Definitive Edition is made much more user friendly, also the checkpoints are pretty frequent and losing the cops is much simpler and even less enjoyable. However this comes with the pros as well - fighting system isn't perfect, but still a lot better than random change of fists in the first one, also many of the unnecessary dull parts have been cut like planning of the bank robbery for in the remake it is much more smoother and the whole episode can be done swifter than the loong travel with the Paulie in the original. Shame that they erased Yellow Pete. Not to mention the Free Ride Extreme mode. They really did not hesitate to use the scissors for dozens of miles of driving has been completely erased, replaced by cutscenes, saving passive playtime for some, but taking away fun exploring time from others. Many cases when I sighted something missing I felt controversial - I did not like it always, but occasionally I understood the changes. I never were mad, but more like baffled. What I can't forgive that I never heard Django Reinhardt's 'Belleville' from the radio though.

And what about the tiny detail, which I mentioned in the beginning? How to define that? Is it the nostalgia? Perhaps, but I believe it is more in how they changed the story's philosophy. What made Mafia so unforgettable masterpiece was the story of doing right and wrong, being a good or bad person, is the love and friendship worth ♥♥♥♥? Changes in script has ripped a hole into the game's soul, but has been replaced with something that is as worthy as the matter which is now gone. There is no knots and loose ends are shut.

I'd like to image original Mafia as elder Don seeing his legacy being turned more glamorous than ever before, but missing the respect and honor which were very fond to him. However, this young gogetter Remake sees that all of it is still in there, respecting the legacy, but making the details into its own image. This is Mafia of the third decade standing on its own feet and the original 2002 one remains still one of the best games ever done! If I were you I'd play both of them through and then decide.
发布于 2023 年 11 月 29 日。 最后编辑于 2023 年 11 月 30 日。
这篇评测是否有价值? 欢乐 奖励
有 17 人觉得这篇评测有价值
总时数 18.0 小时
My honest nominee for Outstanding Story-Rich Game Award!

Yes, might be underrated opinion, but the things Harvester Games has produced in the past years deserve more recognition!
发布于 2023 年 11 月 26 日。
这篇评测是否有价值? 欢乐 奖励
有 4 人觉得这篇评测有价值
总时数 0.6 小时 (评测时 0.2 小时)
The grande debut of Remedy. The time before Max Paynes, Alan Wakes, Quantum Break and Control. It is not just a list of games by same company - it is a whole universe!
发布于 2023 年 11 月 1 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
总时数 22.7 小时
Surprisingly good! Almost two decades old Sudeki is not the game I'd have first thought of if somebody asked me what you are you gonna play on this fall. For reason or another I gave it a try-out after blindly scrolling my library and this try-out became 22 hour long session!

As an old school RPG character progress is very generic where you gain experience with which you gain new abilities, spells and boost your attributes. However when it comes to fighting system I have rarely seen games having this smooth real time combat where you are able to switch different characters whenever you like. Combat is not only fun but also technically brave for melee characters playstyle is normal third person hack and slash the ranged characters view changes into first person which acts just like any FPS. To prevent real time combat getting too hectic you can step into time slowing quick menu to think you next move or activate a special or spirit strike. When you control one character AI handles the rest and battles are time to time rough but never frustrating and when you learn to deal with switching between characters it goes smooth enough to be called sea-salted butter and you begin to see that the outcome is about more of your skill than just smashing buttons quickly. I was wondering why devs decided to pass the great opportunity of co-op feat.

Sudeki's story is pretty straight-forward but holds well enough the whole game. The main protagonist Tal is young rookie soldier whose kingdom is assaulted by familiar force and despite of the game being cute and colorful it is also cruel and bloody. You are soon accompanied with Ailish, Buki and Elco. Sometimes the team splits-up and regroup again. When I think about pros of the game I'd pick characters in the first hand for each of them does not only differ in battles but also outside of them for they got their unique special abilities to solve puzzles and very soon you face puzzles where more than one need to participate to proceed. While characters are caricatures it is wonderful to see how different personalities from different wealth and cultural backgrounds bond and befriend throughout the story and as an avid DnD player I felt right at home. Although I would have liked to see the character relations to be taken into another level for some of the side stories are left loose - Tal's broken family issues or Buki's heritage as for example. The ending does not get the clean papers either - not even nearly.

So Sudeki is far from being a game of the year type of game when being left unpolished and even partly wasting its potential especially in the storyline where other then exclusive XBOX -title Fable succeeded. It is not a wide big open world either, but is more closer to some dungeon crawler that although was a standard back in the day. However its simple yet rewarding gameplay is something which none can overlook. For me the primary thing between good and bad game is the feeling - do I feel forced to play it til' the end after certain point and in Sudeki this almost a full day long time used felt just wholesome.

The PC- port is also a success imo. By using mouse+keyboard I never had any problems, but only one single crash, although I have heard that some have had fatal problems with camera angles but I never had any of those either. The game looks very good on 1440p and 144Hz frequency and overally it still feels quite fresh despite of the age. It was already a minor miracle that I picked the game let alone trying it out but I am pleased and without wearing any glasses or another piece of nostalgia I can recommend the game inside out!
发布于 2023 年 10 月 26 日。 最后编辑于 2024 年 2 月 5 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 29.4 小时 (评测时 0.7 小时)
I might patronizing person with puritan moral sense, but for the most part I like this game for you are playing a guy in the side of the law. o:)
发布于 2023 年 10 月 19 日。 最后编辑于 2023 年 10 月 23 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3  4  5  6 ... 29 >
正在显示第 31 - 40 项,共 284 项条目