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pooberdoober 最近的评测

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有 10 人觉得这篇评测有价值
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总时数 128.3 小时 (评测时 54.5 小时)
For the folks who love co-op heisting games, I highly recommend picking this up. I managed to grab it when it was 90% off, and I could honestly say that even if I had paid full-price for the game, I would have absolutely gotten my money's worth already.

Crime Boss: Rockay City has every bit of goofiness you'd expect to find in a 90's action movie, for better or for worse. The single-player Roguelite missions are enough to keep you engaged with a variety of missions given to you, ranging from stealing from a warehouse quietly, to robbing a train full of cash with the entire city's police force gunning you down. Combining the action of some quick jobs and epic heists with the territory control of Saint's Row/GTA:SA, each Roguelite run will be different every time.

My single biggest complaint about the game, unfortunately, is that you're unable to play Roguelite mode with other players. It's strictly a single-player only mode.

With that said, cooperative mode in this game is still a lot of fun. It allows the option for players to experience missions they've yet to encounter in their own Roguelite modes at will. Shuffle mode exists to give you and your teammates a random series of missions to complete, and Urban Legends mode allows for a team to complete a specific (albeit short) sequence of missions to try and reach a high score as a team.

Rockay Rumble is a current favorite gamemode of mine, if you're more into the horde-shooter kind of mode. Waves of enemies will continue to swarm you as time progresses, but your enemies will drop money that allows you to purchase various upgrades to continue further in the fight. Think along the lines of CoD: Zombies, or even TF2's MvM mode. The only real downside for Rockay Rumble is the lack of map variety at this point in time.

Outside of the game, I have to say that this is a very strong opening to the future of Ingame Studios' work. Community outreach, free (and paid) DLC additions, and a clear and transparent line of communication between the devs and the players (with their blog posts and Q&A streams) are all very good reasons to keep an eye on this game.

I give this game a solid B+ rating.
发布于 2025 年 5 月 1 日。
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有 11 人觉得这篇评测有价值
总时数 21.1 小时 (评测时 17.8 小时)
$10 is a more-than-fair price for this co-op heisting experience. Weapons feel distinct enough, raids all feel unique without feeling too repetitive, but I'd be wrong to avoid bringing up the various community changes that have been added over time.

I remember playing during the beta in 2017, feeling somewhat optimistic, yet ultimately let-down by that brief experience. With the community bug fixes and revamped skill tree/enemy AI/new raids, this game absolutely feels worth the cost of admission. Goofy and silly enough while still being intense and straightforward enough, much like Payday 2 is.

The only real issue I have with the game currently is its lack of online playerbase. Finding folks to play with online can be tricky, but if you stick together with your fellow raiders, they'll generally stick together with you.

If 4-player Co-op games are your jam, I'd recommend giving Raid: WWII a try. Especially so if you and 3 other friends manage to pick the game up while on sale.
发布于 2025 年 2 月 20 日。
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有 5 人觉得这篇评测有价值
总时数 61.6 小时 (评测时 11.0 小时)
抢先体验版本评测
It's a fun game, really cool to see what sort of builds you can put together. Very in-depth with its status effects and modifiers without ever really "locking" you into a specific playstyle. Highly recommend if you enjoy games like Enter The Gungeon or Hades.
发布于 2024 年 1 月 21 日。
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1 人觉得这篇评测有价值
总时数 35.3 小时 (评测时 8.7 小时)
Hypnospace Outlaw is one of the best "Late 90's Internet Nostalgia" experiences online right now. The indirect storytelling paired with the theme of wacky 90s websites and web culture is amazing, and the soundtrack fits everything perfectly.

Absolutely recommended.
发布于 2019 年 7 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 4.3 小时 (评测时 3.4 小时)
Choose your own adventure: Teenagers on the Internet in 2006

Great game, would recommend if you like the feeling of punching yourself in your emotions sometimes. The story itself can be a bit cliche, admittedly, but there are lots of other details and secrets that make it worth playing. The mockup websites and .txt files add to the immersion very well in my opinion, and have great potential should this game be expanded in the future.
发布于 2017 年 6 月 11 日。 最后编辑于 2017 年 6 月 11 日。
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总时数 505.5 小时 (评测时 265.4 小时)
Near-endless fun. Good game to chill out to and just build, explore, or totally just ♥♥♥♥ ♥♥♥♥ up. 10/10
发布于 2016 年 11 月 24 日。
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总时数 156.7 小时 (评测时 23.0 小时)
Story is meh, gameplay is great. Freerunning through the slums, scavenging abandoned homes for supplies, crafting all sorts of brutal weapons, rescuing survivors, loads of zombies, all piled on top of amazing graphics, and you've got yourself a decent time sink.

Haven't played multiplayer yet (honestly I have no interest in trying it), but it is a great single-player game. You should definitely wait to pick it up until it goes on sale, because as fun as it is, I don't think it's entirely worth $60.
发布于 2016 年 10 月 16 日。
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总时数 1,301.7 小时 (评测时 678.0 小时)
It was a good game. Was.

EDIT: This negative review doesn't mean I hate the game, it's definitely one of my most favorite games in recent history. The review is based on the company's business practices (promising no microtransactions, and adding them anyway, constanly adding paid DLC, and basically anything they can do to get an extra buck).

EDIT 2: ****Sep. 2 2016**** Positive review now because it actually seems that Overkill is listening to the community, adding many new community suggestions and QoL improvements, leading to a more friendly experience. Despite the rocky road behind us, I believe Overkill can make Payday 2 great again.
发布于 2015 年 11 月 19 日。 最后编辑于 2016 年 9 月 3 日。
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