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perplexingPariah 最近的评测

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正在显示第 11 - 20 项,共 53 项条目
1 人觉得这篇评测有价值
总时数 9.4 小时
Super chaotic fun! Love bringing this game out every once in a while to ♥♥♥♥ my friends up :) Easy to learn, inspired by arcade games, pixel graphics!!! My only complaint is that it can be an eyesore in terms of having a LOT going on on the screen so it's hard to tell where you are sometimes.
发布于 2023 年 11 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 8.6 小时 (评测时 4.7 小时)
Pretty fun and simple card game that incorporates an innovative "movement" mechanic around a ring. Easy to understand general gameplay, amazing art style that adds to a chilling atmosphere. NOT too difficult, but does rely on RNG when it comes to itemization (It's a roguelike after all).
发布于 2023 年 11 月 1 日。
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尚未有人觉得这篇评测有价值
总时数 1.6 小时
Short experience, took me about 1.5 hours to play.

I think the game is pretty casual/slow and I had the most fun at the end of the game because that's where all the action was haha.

Quirky, unique idea, but I didn't find it as engaging as I thought I would. They do introduce some game mechanics other than "suck things into hole" but I do wish there was more to it!
发布于 2023 年 10 月 8 日。
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总时数 1.5 小时
Lovely and short point-and-click horror-game.
Creepy, fitting soundtrack.
Creative "monster" and the physical design of it was amazing as well.
Great writing, loved how the story was conveyed through notes you found.

My only gripe was the trash clean-up mechanic... where was the junk even coming from??? Kinda threw me off story-wise, but not enough to be a major issue.
发布于 2023 年 8 月 29 日。
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1 人觉得这篇评测有价值
总时数 287.0 小时 (评测时 285.8 小时)
An all time classic co-op zombie shooter. Mod scene is amazing. Gameplay solid. Still coming back to play it ever so often.
发布于 2023 年 8 月 24 日。
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总时数 27.3 小时 (评测时 26.2 小时)
TLDR: If you don't mind a bit of a grind, this game can be really fun for those who like to min/max.

Pros
I love the art style! This game has such a unique identity when it comes to how it looks, I love it so much! It's very quaint and fits the cozy aesthetic, having a bit of a parchment paper look to everything. Makes it truly feel medieval.

General game mechanics are fun! There's a map where you discover new potion effects and your ingredients pave the path to them. Simple enough, makes the game have progress, and there's even a second map. You can save recipes too, so you don't have to traverse the map every time you need to make a potion.

Cons
It gets SUPER grindy near the late game... It just takes soooo long to get through the last bits of the game, mostly because of the reputation takes longer to accumulate to the next level. There's not a lot of new stuff introduced in the end too, so it starts to feel pretty boring!
发布于 2023 年 8 月 23 日。
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总时数 12.8 小时 (评测时 3.8 小时)
Gud visual/numbers puzzle game
发布于 2023 年 7 月 16 日。
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总时数 14.8 小时 (评测时 10.9 小时)
7/10, just simple, plain fun.

Pros
Low difficulty This is a game that you can totally zen out in if you like zoo tycoons but don't wanna expend too much brain power on it. The campaign lays out a straight-forward tutorial. The simplicity is what is really nice about this game - anyone can enjoy it.

Fun aesthetics I'm personally someone that enjoys derpy/cartoony look to games. It's fun, light-hearted, doesn't take itself too seriously.

Game mechanics
There's a fossil-digging puzzle mini-game that's important in expanding your zoo (this is the main mechanic in how you obtain dinosaurs). Higher quality digs also lets you get money, science, and hearts which you put into buying facilities and a upgrade tree. I found it a fun little break from the tycoon. It does get a little tedious after a while but fear not, there's an auto-dig feature!
Dinosaur happiness is easy to understand and maintain, similar to most zoo tycoon games.
Sickness is a mini chart puzzle so, again, the game isn't too difficult.

Cons
Limited customization. The game is strictly isometric and facilities/enclosure objects are set in their placement (other than rotation). You do get the option to change come colors on certain objects, so that is nice!

Breeding does nothing. Breeding is not worth anything. You can't sell/trade dinosaurs. They just take up space!
发布于 2023 年 7 月 11 日。 最后编辑于 2023 年 7 月 16 日。
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有 31 人觉得这篇评测有价值
总时数 11.2 小时 (评测时 10.6 小时)
TLDR: It's an OK game. Like a 6 or 7 out of 10.

Pros
Beautiful art style. The art and atmosphere is really gorgeous and well put together. You can really get lost in the sauce when it comes to their score and pure aesthetic energy. I can tell there was a lot of love and thought put into the image of the game.

UI Some people think the UI was confusing, and I do agree to some extent, but I think overall it does a good job explaining debuffs/buffs/passives of enemies. The symbols they used to indicate attack might be a little confusing but the UI highlights their targets. The movement tho... yeah Idk, that one is a little weird.

A lot to learn... I actually think this is a pro and con. It was initially fun because there was a lot to learn. I like complexity in games, and while I had fun learning all the mechanics, I realized it was actually also somewhat detrimental. There were definitely a lot of bells and whistles to play with, which I appreciated, but the replayability was a little lost on me because the novelty of learning all these mechanics wore away and the core gameplay felt stagnant or frustrating. Unlike a game like Slay the Spire or a roguelike where the ramp and/or build became obvious, I felt like it was not as satisfying in this game. There's just too much going on! Which leads me to...

Cons
Balance issues. Unfortunately, I think there are too many balance issues. There isn't a big "focus" in the game in terms of progression so the cards are all over the place. Each "race" has its own cards (talents), passives, pros/cons so there is just SO many things to balance around! Not to mention, each member of your party has 2 pools of "mana" which can also create a weird sense of imbalance. For example, if you don't have any card-draw cards, you're screwing around each turn doing absolutely nothing as you level their mana pool. There isn't a natural system for how much mana you start ramping up with and the things you get to do per turn so you might end up doing ♥♥♥♥♥♥♥♥♥ per turn. There's also a ruin card system and a movement system, which just adds on to the overwhelming amount of game mechanics. I feel like there is no focus! This makes it hard to feel a real sense of progression and satisfaction as your party/deck gets stronger. This could also just lead to fights being super drawn out, one-sided, etc. If you have a very colorful party, you will lose focus, or the point of having them will be lost. Passives will become useless/nothing... The complexity is basically a double-edged sword where it can be fun, but also unsatisfying.

Quality of life For some reason you can't back out of some choices for when you're deciding on what card to play, even when you're in the process of making them. I've definitely made a mistake a few times and just restarted the whole fight because I was frustrated I couldn't back out. The game also doesn't do the math for you when you have buffs/debuffs so better be really good with math or have a calculator on hand.
发布于 2023 年 6 月 25 日。
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总时数 0.1 小时
Bugged out in 8 minutes and couldn't get through the level... so I closed the game. Has a lot of personality but it's unplayable :')
发布于 2023 年 6 月 17 日。
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正在显示第 11 - 20 项,共 53 项条目